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Titlebook: Constructing Knowledge Art; An Experiential Pers Al Selvin,Simon Buckingham Shum Book 2015 The Editor(s) (if applicable) and The Author(s),

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發(fā)表于 2025-3-21 16:56:08 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Constructing Knowledge Art
副標(biāo)題An Experiential Pers
編輯Al Selvin,Simon Buckingham Shum
視頻videohttp://file.papertrans.cn/236/235987/235987.mp4
叢書名稱Synthesis Lectures on Human-Centered Informatics
圖書封面Titlebook: Constructing Knowledge Art; An Experiential Pers Al Selvin,Simon Buckingham Shum Book 2015 The Editor(s) (if applicable) and The Author(s),
描述This book is about how people (we refer to them as practitioners) can help guide participants in creating representations of issues or ideas, such as collaborative diagrams, especially in the context of Participatory Design (PD). At its best, such representations can reach a very high level of expressiveness and usefulness, an ideal we refer to as Knowledge Art. Achieving that level requires effective engagement, often aided by facilitators or other practitioners. Most PD research focuses on tools and methods, or on participant experience. The next source of advantage is to better illuminate the role of practitioners-the people working with participants, tools, and methods in service of a project’s larger goals. Just like participants, practitioners experience challenges, interactions, and setbacks, and come up with creative ways to address them while maintaining their stance of service to participants and stakeholders. Our research interest is in understanding what moves and choices practitioners make that either help or hinder participants’ engagement with representations. We present a theoretical framework that looks at these choices from the experiential perspectives of narrati
出版日期Book 2015
版次1
doihttps://doi.org/10.1007/978-3-031-02205-0
isbn_softcover978-3-031-01077-4
isbn_ebook978-3-031-02205-0Series ISSN 1946-7680 Series E-ISSN 1946-7699
issn_series 1946-7680
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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沙發(fā)
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Participatory Design and Representational Practice,e diagrams. It’s about the actions such people take that make a difference in how much, and how well, participants . with the representations themselves. Sometimes there is close and thorough engagement, where people follow every move the practitioner is making, and call out what and how the practit
地板
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Dimensions of Knowledge Art,ribed types of situations. Sch?n insisted that there is artistry in professional practice, which although difficult to describe, nonetheless informs and shapes what practitioners actually do (1983: 49):..
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Effects of Pedagogical Interventionioner should do (like “draw an arrow from that box to the other one!”), or even jump up and grab the marker (or mouse) and do it themselves. When a session is really humming, there is often such close engagement with the representation (see Figure 2.1).
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發(fā)表于 2025-3-23 04:24:59 | 只看該作者
https://doi.org/10.1007/978-3-319-92716-9ourage each other. Similarly, chess players study each move of famous games to discover how champions react to unexpected challenges, and how they employ style, technique, and attitude to adjust their play to the demands of a specific game.
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發(fā)表于 2025-3-23 09:03:05 | 只看該作者
1946-7680 , such as collaborative diagrams, especially in the context of Participatory Design (PD). At its best, such representations can reach a very high level of expressiveness and usefulness, an ideal we refer to as Knowledge Art. Achieving that level requires effective engagement, often aided by facilita
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