書(shū)目名稱 | Constraint-Based Agents |
副標(biāo)題 | An Architecture for |
編輯 | Alexander Nareyek |
視頻video | http://file.papertrans.cn/236/235940/235940.mp4 |
概述 | Includes supplementary material: |
叢書(shū)名稱 | Lecture Notes in Computer Science |
圖書(shū)封面 |  |
描述 | Autonomous agents have become a vibrant research and development topic in recent years attracting activity and attention from various areas. The basic agent concept incorporates proactive autonomous units with goal-directed-behaviour and communication capabilities. The book focuses on autonomous agents that can act in a goal directed manner under real time constraints and incomplete knowledge, being situated in a dynamic environment where resources may be restricted. To satisfy such complex requirements, the author improves, combines, and applies results from areas like planning, constraint programming, and local search. The formal framework developed is evaluated by application to the field of computer games, which fit the problem context very well since most of them are played in real time and provide a highly interactive environment where environmental situations are changing rapidly. |
出版日期 | Book 2001 |
關(guān)鍵詞 | AI planning; Autonomous agents; agents; autonomous agent; communication; constraint-based agents; constrai |
版次 | 1 |
doi | https://doi.org/10.1007/3-540-45746-1 |
isbn_softcover | 978-3-540-42258-7 |
isbn_ebook | 978-3-540-45746-6Series ISSN 0302-9743 Series E-ISSN 1611-3349 |
issn_series | 0302-9743 |
copyright | Springer-Verlag Berlin Heidelberg 2001 |