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Titlebook: Computers, Chess and Long-Range Planning; M. M. Botvinnik Textbook 1970 Springer-Verlag New York Inc. 1970 Chess.Computers.algorithms.calc

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發(fā)表于 2025-3-21 18:03:38 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Computers, Chess and Long-Range Planning
編輯M. M. Botvinnik
視頻videohttp://file.papertrans.cn/235/234683/234683.mp4
叢書名稱Heidelberg Science Library
圖書封面Titlebook: Computers, Chess and Long-Range Planning;  M. M. Botvinnik Textbook 1970 Springer-Verlag New York Inc. 1970 Chess.Computers.algorithms.calc
描述Mihail Moiseevich Botvinnik is an electrical engineer by profession; during World War II he headed a high-tension laboratory in the Urals and was decorated by the USSR for his accomplishments. At present, he is the head of the alternating-current machine laboratory at the Moscow Institute of Power Engineering. He is also a world-renowned chess player. He was born in 1911, and by 1935 had become a Grandmaster of Soviet chess. In 1948 he won the world chess championship and held the title until 1963 (except for a two-year break). His chess style has been characterized as deep, objective, serious, and courageous. In this book, the quality of his thinking is revealed in his study of the basic thought processes of master chess players, and his reduction of these processes to mathematical form. This formalization of thought processes is a contribution to science at three levels: at the immediate level, it provides a basis for a computer program that seems likely to succeed in playing chess; at the middle level, game-playing programs help us to study and rationalize the processes of planning and decision-making; and, at the highest level, the study of the mind in action, as in the game of
出版日期Textbook 1970
關(guān)鍵詞Chess; Computers; algorithms; calculus; computer
版次1
doihttps://doi.org/10.1007/978-1-4684-6245-6
isbn_softcover978-0-387-90012-4
isbn_ebook978-1-4684-6245-6Series ISSN 0073-1595
issn_series 0073-1595
copyrightSpringer-Verlag New York Inc. 1970
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沙發(fā)
發(fā)表于 2025-3-21 20:56:32 | 只看該作者
板凳
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https://doi.org/10.1007/978-3-8351-9115-0As an example of play for annihilation, let us look at a position from the well-known game of Botvinnik-Capablanca (Rotterdam, 1938). At the time, the combination which emerged in this game aroused delight in the chess world. This combination can be easily found by the methods developed in this book.
地板
發(fā)表于 2025-3-22 04:37:10 | 只看該作者
,Alphabete, W?rter, Sprachen und Aufgaben,Here are 60 positions for study. They are taken mainly from my own practice.
5#
發(fā)表于 2025-3-22 10:07:41 | 只看該作者
An Experiment,As an example of play for annihilation, let us look at a position from the well-known game of Botvinnik-Capablanca (Rotterdam, 1938). At the time, the combination which emerged in this game aroused delight in the chess world. This combination can be easily found by the methods developed in this book.
6#
發(fā)表于 2025-3-22 14:53:50 | 只看該作者
Examples for Analysis,Here are 60 positions for study. They are taken mainly from my own practice.
7#
發(fā)表于 2025-3-22 18:55:59 | 只看該作者
https://doi.org/10.1007/978-1-4684-6245-6Chess; Computers; algorithms; calculus; computer
8#
發(fā)表于 2025-3-22 23:15:56 | 只看該作者
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發(fā)表于 2025-3-23 04:15:56 | 只看該作者
On the Computer Match: USSR-USA,al and Experimental Physics (ITEP) at Moscow and the computer at Stanford University (Palo Alto, California, USA), which ended in a 3 to 1 victory for Moscow. Before discussing it, I must make a few preliminary remarks about management systems.
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發(fā)表于 2025-3-23 07:41:37 | 只看該作者
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