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Titlebook: Computers and Games; International Confer Cameron Browne,Akihiro Kishimoto,Jonathan Schaeffe Conference proceedings 2023 The Editor(s) (if

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發(fā)表于 2025-3-21 16:27:00 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Computers and Games
副標題International Confer
編輯Cameron Browne,Akihiro Kishimoto,Jonathan Schaeffe
視頻videohttp://file.papertrans.cn/235/234648/234648.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Computers and Games; International Confer Cameron Browne,Akihiro Kishimoto,Jonathan Schaeffe Conference proceedings 2023 The Editor(s) (if
描述This book constitutes the refereed proceedings of the International Conference?on?Computers and Games, CG 2022,?held virtually, during?November 22–24, 2022..The 15?full papers included in this book were carefully reviewed and?selected from 23 submissions. They were organized in topical sections as follows:??classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles..
出版日期Conference proceedings 2023
關鍵詞agent based; algorithms; communication; machine learning; neutral networks; algorithm analysis and proble
版次1
doihttps://doi.org/10.1007/978-3-031-34017-8
isbn_softcover978-3-031-34016-1
isbn_ebook978-3-031-34017-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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Solving Chainmail Joustingyoff matrix with only zero and unit values. We find that this matrix is too large to be solved by existing software tools, such that IEDS of weakly-dominated strategies is needed to find solutions. We then apply the . solver by Avis et. al. (2010), and find a trio of critical mixed strategies which
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Oware is Strongly Solvedrute-force algorithms. The results of all 827,240,309,058 possible positions were calculated. It has been determined that if each player makes only perfect moves, the games end in a draw. In other words, the starting player doesn’t have a first-move advantage and should open the game with the right-
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Solving Impartial SET Using Knowledge and?Combinatorial Game Theorytermined conditions (a Set). It is mainly a game of pattern recognition and speed. The winner is the player obtaining the most Sets..To enable analyzing SET in a more mathematical and game-theoretic sense we transformed the game into an impartial combinatorial game. SET versions may differ depending
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Which Rules for?Mu Torere?surprisingly is often described with incorrect rules in the literature. This paper compares the various known rulesets for Mu Torere to investigate which provides the most interesting game, as the first step in a more thorough analysis of this game.
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Measuring Board Game Distanced using a previously published set of general board game concepts, each of which represents a common game idea or shared property.Our results compare and contrast two different measures of distance, highlighting the subjective nature of such metrics and discussing the different ways that they can be
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