| 書目名稱 | Computers and Games |
| 副標(biāo)題 | 9th International Co |
| 編輯 | Aske Plaat,Walter Kosters,Jaap van den Herik |
| 視頻video | http://file.papertrans.cn/235/234647/234647.mp4 |
| 概述 | Includes supplementary material: |
| 叢書名稱 | Lecture Notes in Computer Science |
| 圖書封面 |  |
| 描述 | This book constitutes the thoroughly refereed post-conferenceproceedings of the 9th International Conference on Computers and Games,CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship..The 20 papers presented were carefully reviewed and selected of 30 submitted papers.?.The 20 papers cover a wide range of computer games and many different research topics ?in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.. |
| 出版日期 | Conference proceedings 2016 |
| 關(guān)鍵詞 | agent based; algorithms; communication; machine learning; neural networks; algorithm analysis and problem |
| 版次 | 1 |
| doi | https://doi.org/10.1007/978-3-319-50935-8 |
| isbn_softcover | 978-3-319-50934-1 |
| isbn_ebook | 978-3-319-50935-8Series ISSN 0302-9743 Series E-ISSN 1611-3349 |
| issn_series | 0302-9743 |
| copyright | Springer International Publishing AG 2016 |