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Titlebook: Computers and Games; Second International Tony Marsland,Ian Frank Conference proceedings 2001 Springer-Verlag Berlin Heidelberg 2001 Comput

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發(fā)表于 2025-3-21 18:47:01 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Computers and Games
副標(biāo)題Second International
編輯Tony Marsland,Ian Frank
視頻videohttp://file.papertrans.cn/235/234646/234646.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Computers and Games; Second International Tony Marsland,Ian Frank Conference proceedings 2001 Springer-Verlag Berlin Heidelberg 2001 Comput
出版日期Conference proceedings 2001
關(guān)鍵詞Computer and games; RoboCup; agents; algorithmic learning; complexity; computational learning; computer ga
版次1
doihttps://doi.org/10.1007/3-540-45579-5
isbn_softcover978-3-540-43080-3
isbn_ebook978-3-540-45579-0Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer-Verlag Berlin Heidelberg 2001
The information of publication is updating

書目名稱Computers and Games影響因子(影響力)




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https://doi.org/10.1007/978-1-4684-8231-7 when the number of pairs and the length of the strings is small, e.g., four and three, respectively. We discuss algorithms for solving the PCP and for generating difficult PCP instances. This problem poses unique difficulties because the size of the search space is unbounded.
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Wolfgang Henhapl,Cliff B. Jonesnly one of the players possesses attacking piece(s). We show the results we have in constructing and analyzing a set of 151 endgame databases with a total of at most two attacking pieces, four defending pieces and two Kings. Our databases can be used by Chinese chess computer playing systems and computer aided Chinese chess training systems.
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https://doi.org/10.1007/978-0-387-35352-4for exploring these games stems from complexity considerations in combinatorial game theory, extending the hitherto 0-player and solitaire cellular automata games to two-player games, and the theory of linear error correcting codes.
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Strategies for the Automatic Construction of Opening Booksegy and reduces the opportunities for the opponent to force the player out of the book. The algorithm was used to calculate opening books for several games, including Awari and Othello, and helped to win the Awari tournament of the Computer Olympiad [.].
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