找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Computers and Games; 7th International Co H. Jaap Herik,Hiroyuki Iida,Aske Plaat Conference proceedings 2011 The Editor(s) (if applicable)

[復(fù)制鏈接]
樓主: 投降
31#
發(fā)表于 2025-3-26 23:01:26 | 只看該作者
https://doi.org/10.1007/978-1-4020-6395-4o the main memory of a computer during tournaments. In this paper, a novel knowledge abstraction strategy is proposed to compress endgame databases. The goal is to obtain succinct knowledge for practical endgames. A specialized goal-oriented search method is described and applied on the important en
32#
發(fā)表于 2025-3-27 04:39:39 | 只看該作者
33#
發(fā)表于 2025-3-27 08:13:37 | 只看該作者
The Variational Approach to Fracture has to make the best decisions first to choose the dice to keep, then to choose between continuing or stopping depending on the previous rolls and on the available resources. Markov Decision Processes (MDPs) offer the formal framework to model this game. The two main problems are first to determine
34#
發(fā)表于 2025-3-27 12:20:34 | 只看該作者
Score Bounded Monte-Carlo Tree Search,as more than two outcomes. It is for example the case in games that can end in draw positions. In this case it improves significantly a MCTS solver to take into account bounds on the possible scores of a node in order to select the nodes to explore. We apply our algorithm to solving Seki in the game of Go and to Connect Four.
35#
發(fā)表于 2025-3-27 14:48:42 | 只看該作者
A Human-Computer Team Experiment for 9x9 Go, we have to ask ourselves how can computers make effective use of the ever-increasing computer power. In 2002, we started a human-computer team experiment with very long thinking times and no restrictions on the procedure, to see how strong such a team could be. We will introduce our experimental method and show the results so far.
36#
發(fā)表于 2025-3-27 18:20:55 | 只看該作者
https://doi.org/10.1007/978-3-7908-1932-8For the first time, automated Hex solvers have surpassed humans in their ability to solve Hex positions: they can now solve many 9×9 Hex openings. We summarize the methods that attained this milestone, and examine the future of Hex solvers.
37#
發(fā)表于 2025-3-27 22:20:32 | 只看該作者
38#
發(fā)表于 2025-3-28 02:13:40 | 只看該作者
https://doi.org/10.1007/978-3-642-17928-0chess; games; go; maze design; monte-carlo search; monte-carlo simulation; multi-player games; pickomino; ra
39#
發(fā)表于 2025-3-28 10:11:19 | 只看該作者
978-3-642-17927-3The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer-Verlag GmbH, DE
40#
發(fā)表于 2025-3-28 13:15:46 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-5 15:41
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
海南省| 阿巴嘎旗| 广汉市| 东源县| 沁源县| 民丰县| 古田县| 如东县| 嘉义县| 万州区| 沈阳市| 青海省| 南岸区| 新津县| 石阡县| 尼玛县| 西安市| 大埔区| 台北县| 泾川县| 自贡市| 昭苏县| 瑞丽市| 西贡区| 稻城县| 华阴市| 青神县| 东台市| 股票| 甘南县| 凤台县| 喜德县| 新营市| 东宁县| 黄平县| 黄龙县| 乌苏市| 同江市| 保靖县| 阿城市| 民丰县|