找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Computers and Games; 6th International Co H. Jaap Herik,Xinhe Xu,Mark H. M. Winands Conference proceedings 2008 The Editor(s) (if applicabl

[復制鏈接]
樓主: gratuity
21#
發(fā)表于 2025-3-25 03:23:21 | 只看該作者
Multimedia Systems and Applicationsose. Its depth-first variants such as PN*, PDS, and df-pn work very well, in particular in the domain of shogi mating problems. However, there are still possible drawbacks. The most prevailing one is the double-counting problem. To handle this problem the paper proposes a new search idea using proof
22#
發(fā)表于 2025-3-25 11:11:31 | 只看該作者
https://doi.org/10.1007/978-0-387-71043-3s into the cognitive behavior of human game players. However, the nature of chunks has remained elusive, and the reason for this lies in the lack of using a general cognitive theory to explain the nature of chunks. In this paper it will be argued that Marvin Minsky’s . theory is a good candidate for
23#
發(fā)表于 2025-3-25 13:25:51 | 只看該作者
Multimedia Systems and Applicationsly ordinal search algorithms; hence, they usually cannot exchange pieces correctly. Some researchers use retrograde algorithms to solve endgames with a limited number of attack pieces, but this approach is often not practical in a real tournament. In a grandmaster game, the players typically perform
24#
發(fā)表于 2025-3-25 19:39:45 | 只看該作者
Multimedia Systems and Applicationsre trying to use the power demonstrated by the current chess engines for tutoring chess and for annotating chess games. In this paper, we point out certain differences between the computer programs which are specialized for playing chess and our program which is aimed at providing quality commentary
25#
發(fā)表于 2025-3-25 23:09:39 | 只看該作者
David W. Walters,Deborah A. Helmanracy. While the conventional versions of null-move pruning use reduction values of .?≤?3, we use an aggressive reduction value of .?=?4 within a verified adaptive configuration which maximizes the benefit from the more aggressive pruning, while limiting its tactical liabilities. Our experimental res
26#
發(fā)表于 2025-3-26 03:19:27 | 只看該作者
https://doi.org/10.1007/978-3-540-87608-3AI planning; Monte C; algorithmic learning; cognitive modeling; combinatorics; computer chess; computer ga
27#
發(fā)表于 2025-3-26 04:19:58 | 只看該作者
28#
發(fā)表于 2025-3-26 11:15:01 | 只看該作者
29#
發(fā)表于 2025-3-26 14:19:54 | 只看該作者
https://doi.org/10.1007/978-3-030-99622-2Multi-player Go is Go played with more than two colors. Monte-Carlo Tree Search is an adequate algorithm to program the game of Go with two players. We address the application of Monte-Carlo Tree Search to multi-player Go.
30#
發(fā)表于 2025-3-26 17:08:07 | 只看該作者
 關于派博傳思  派博傳思旗下網站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網 吾愛論文網 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經驗總結 SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網安備110108008328) GMT+8, 2025-10-13 22:18
Copyright © 2001-2015 派博傳思   京公網安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
财经| 确山县| 宝鸡市| 乐都县| 文山县| 寿光市| 师宗县| 宕昌县| 涡阳县| 金山区| 蚌埠市| 峨眉山市| 南投市| 和田市| 凤山市| 宝清县| 遵义县| 登封市| 怀宁县| 四川省| 福清市| 林甸县| 甘谷县| 万安县| 武清区| 习水县| 天祝| 临澧县| 河东区| 长武县| 来凤县| 襄汾县| 琼结县| 牡丹江市| 大兴区| 登封市| 江西省| 浪卡子县| 龙泉市| 陕西省| 聂拉木县|