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Titlebook: Computer-Human Interaction Research and Applications; First International Andreas Holzinger,Hugo Plácido Silva,Markus Helfer Conference pr

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書目名稱Computer-Human Interaction Research and Applications
副標(biāo)題First International
編輯Andreas Holzinger,Hugo Plácido Silva,Markus Helfer
視頻videohttp://file.papertrans.cn/235/234485/234485.mp4
叢書名稱Communications in Computer and Information Science
圖書封面Titlebook: Computer-Human Interaction Research and Applications; First International  Andreas Holzinger,Hugo Plácido Silva,Markus Helfer Conference pr
描述.This book constitutes the refereed proceedings of the First International Conference on Computer-Human Interaction Research and Applications, CHIRA 2017, held in Funchal, Madeira, Portugal, in October/November 2017..The 8 full papers presented in this book were carefully reviewed and selected from 35 submissions. The papers selected to be included in this book contribute to the understanding of relevant trends of current research on computer-human interaction, including Interaction design, human factors, entertainment, cognition, perception, user-friendly software and systems, pervasive technologies and interactive devices..
出版日期Conference proceedings 2019
關(guān)鍵詞social networks; computing with social trust; collaborative systems; game user experience evaluation; ub
版次1
doihttps://doi.org/10.1007/978-3-030-32965-5
isbn_softcover978-3-030-32964-8
isbn_ebook978-3-030-32965-5Series ISSN 1865-0929 Series E-ISSN 1865-0937
issn_series 1865-0929
copyrightSpringer Nature Switzerland AG 2019
The information of publication is updating

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A Structured Approach for Designing Adaptive Interactive Systems by Unifying Situation-Analytics wireness and respond to changing contexts, environments, user emotions, and biometric signals. An observer component is watching the user during interaction with the system. The adaptation process is triggered by situation changes or the recognition of new situations. The necessary software modificati
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Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities,h as the “cathode-ray tube amusement device” up to the modern mass-produced consoles. This evolution has, of course, been accompanied by increasingly specialized interaction mechanisms. As of today, interaction with games is usually performed through industry-standard devices. These devices can be e
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The Role and Impact of Descriptive Theories in Creating Knowledge in Design Science,tion by presenting an approach that utilizes kernel theories produced by the grounded theory research methodology in the creation of meta-level design science artefacts. These meta-level artefacts can be used to inform the design processes of situational artefacts, such as instantiations of software
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On the Efficient Graph Representation of Collinear Relation in the 3D Shape Grammars,cessfully application for architectural 3D systems. Our research has been inspired by Antonio Gaudi’s Sagrada Familia designs. The complication of such a project developed in thousands overlapping planes, needs process automation with the help of formal method and artificial intelligence. However th
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https://doi.org/10.1007/978-3-030-32965-5social networks; computing with social trust; collaborative systems; game user experience evaluation; ub
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