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Titlebook: Computer Science and Educational Informatization; 5th International Co Jianhou Gan,Yi Pan,Zeguang Lu Conference proceedings 2024 The Editor

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發(fā)表于 2025-3-25 04:48:42 | 只看該作者
Communications in Computer and Information Sciencehttp://image.papertrans.cn/c/image/233793.jpg
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發(fā)表于 2025-3-25 09:00:12 | 只看該作者
https://doi.org/10.1007/978-981-99-9499-1educational information; technology; science; university engineering education; computer science; teachin
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發(fā)表于 2025-3-25 15:41:54 | 只看該作者
978-981-99-9498-4The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapor
24#
發(fā)表于 2025-3-25 17:09:14 | 只看該作者
On the Teaching Innovation Mode of “One Center, Two Closed Loops and Three Drives” from the Perspecting mode, put forward the teaching innovation mode of “one center, two closed loops and three drives, and give the “data structure” of the basic course of the School of Computer Science as an example to practice cases of the reform planning to provide reference for the ideological and political construction of the curriculum.
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發(fā)表于 2025-3-25 20:55:25 | 只看該作者
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發(fā)表于 2025-3-26 01:52:58 | 只看該作者
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發(fā)表于 2025-3-26 13:42:15 | 只看該作者
Health Promotion and Public Policyovernment-school-family” with the help of evolutionary game methods, which provides data support for effectively improving adolescents’ digital literacy ability and provides a theoretical basis for the implementation of relevant policies.
30#
發(fā)表于 2025-3-26 20:26:28 | 只看該作者
Research on flow Game Educational Game Design Framework to Promote flow Experience – A Case Study ofinciples of the Flow Game framework and takes the design of “The Mystery of Binary Principle” of educational games as an example to demonstrate the educational game design process under the guidance of the Flow Game framework to provide theoretical and practical references for the design of educational games to promote learners’ flow experience.
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