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Titlebook: Computer Graphics for Java Programmers; Leen Ammeraal,Kang Zhang Textbook 2017Latest edition Springer International Publishing AG 2017 Com

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書目名稱Computer Graphics for Java Programmers
編輯Leen Ammeraal,Kang Zhang
視頻videohttp://file.papertrans.cn/234/233569/233569.mp4
概述Presents fundamental computer graphics topics, including all the best-known classic 2D and 3D algorithms, color, texture, shading, and fractal geometry, without relying on any graphics library.Based o
圖書封面Titlebook: Computer Graphics for Java Programmers;  Leen Ammeraal,Kang Zhang Textbook 2017Latest edition Springer International Publishing AG 2017 Com
描述.This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding...Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java..Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for theircourses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource..
出版日期Textbook 2017Latest edition
關(guān)鍵詞Computer graphics; Java; Graphics algorithms; 2D graphics; 3D graphics; Line drawing; Clipping; applied geo
版次3
doihttps://doi.org/10.1007/978-3-319-63357-2
isbn_softcover978-3-319-87532-3
isbn_ebook978-3-319-63357-2
copyrightSpringer International Publishing AG 2017
The information of publication is updating

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978-3-319-87532-3Springer International Publishing AG 2017
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Zur Kritik des technologischen Determinismushow to use graphics software, we will cover more fundamental subjects, required for graphics programming. In this chapter, we will first understand and appreciate the nature of discreteness of displayed graphics on computer screens. We will then see that .- and .-coordinates need not necessarily be
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,Contr?le des machines à équilibrer,s than those we would have been able to invent ourselves. This is no different in computer graphics. This chapter presents several well-known graphics algorithms for (a) computing the coordinates of pixels that comprise lines and circles, (b) clipping lines and polygons, and (c) drawing smooth curve
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,Tolérances et évaluation du rotor rigide,der line drawings of 3D objects, that engineers usually wish to use. Such line drawings typically display the lines on the back, i.e. invisible lines or ., as dashed lines. Although line drawings might look rather dull compared with colored representations of such objects, there are many technical a
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發(fā)表于 2025-3-23 08:57:57 | 只看該作者
,Défauts lors de l’équilibrage,sual psychology, physiology, or optics. In computer graphics, we will not discuss the physical properties and principles of color, rather, we focus on how to present colors in a way that they closely match those in the nature. We will introduce the RGB (Red, Green, Blue) model and its representation
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