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Titlebook: Computer Graphics and Geometric Modeling; David Salomon Textbook 1999 Springer-Verlag New York, Inc. 1999 3D.3D graphics.animation.ant-ial

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書目名稱Computer Graphics and Geometric Modeling
編輯David Salomon
視頻videohttp://file.papertrans.cn/234/233564/233564.mp4
圖書封面Titlebook: Computer Graphics and Geometric Modeling;  David Salomon Textbook 1999 Springer-Verlag New York, Inc. 1999 3D.3D graphics.animation.ant-ial
描述Joseph-Louis Lagrange (1736-1813), one of the greatest mathematicians of the 18th century, made important contributions to the theory of numbers and to analytical and celestial mechanics. His most important work is Mecanique Analytique (1788), the textbook on which all subsequent work in this field is based. A contempo- rary reader is surprised to find no diagrams or figures of any kind in this book on mechanics. This reflects one extreme approach to graphics, namely considering it unimportant or even detracting as a teaching tool and not using it. Today, of course, this approach is unthinkable. Graphics, especially computer graphics, is commonly used in texts, advertisements, and movies to illustrate concepts, to emphasize points being discussed, and to entertain. Our approach to graphics has been completely reversed since the days of La- grange, and it seems that much of this change is due to the use of computers. Computer graphics today is a mature, successful, and growing field. Itis used by many people for many purposes and it is enjoyed by even more people. One criterion for the maturity of a field of study is its size. When a certain discipline becomes so big that no one per
出版日期Textbook 1999
關鍵詞3D; 3D graphics; animation; ant-ialiasing; computer animation; computer graphics; geometric modeling; linea
版次1
doihttps://doi.org/10.1007/978-1-4612-1504-2
isbn_softcover978-1-4612-7170-3
isbn_ebook978-1-4612-1504-2
copyrightSpringer-Verlag New York, Inc. 1999
The information of publication is updating

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https://doi.org/10.1007/1-4020-4653-7eveloped over the years in three stages. The first stage was to display a single image consisting of smooth, curved, realistic-looking surfaces. The second stage was to create and display an entire animation made of many ., where each frame is an image. The third stage is ., where the user can interact with the animation.
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Computer Animation,eveloped over the years in three stages. The first stage was to display a single image consisting of smooth, curved, realistic-looking surfaces. The second stage was to create and display an entire animation made of many ., where each frame is an image. The third stage is ., where the user can interact with the animation.
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https://doi.org/10.1007/978-981-15-1049-6ations is [Mortenson 95]. The second part of the chapter discusses projections. A three-dimensional object has to be projected down to two dimensions before it can be printed or displayed on a two-dimensional graphics output device.
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