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Titlebook: Computer Games and Language Learning; Mark Peterson Book 2013 Mark Peterson 2013 computer.computer-assisted language learning.Gaming.innov

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發(fā)表于 2025-3-21 16:16:33 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Computer Games and Language Learning
編輯Mark Peterson
視頻videohttp://file.papertrans.cn/234/233551/233551.mp4
叢書名稱Digital Education and Learning
圖書封面Titlebook: Computer Games and Language Learning;  Mark Peterson Book 2013 Mark Peterson 2013 computer.computer-assisted language learning.Gaming.innov
描述A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.
出版日期Book 2013
關(guān)鍵詞computer; computer-assisted language learning; Gaming; innovation; Language Learning; learning; technology
版次1
doihttps://doi.org/10.1057/9781137005175
isbn_softcover978-1-349-43465-7
isbn_ebook978-1-137-00517-5Series ISSN 2753-0744 Series E-ISSN 2753-0752
issn_series 2753-0744
copyrightMark Peterson 2013
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 23:54:03 | 只看該作者
Computer Games and Language Learning: Theoretical Rationales,ch that has explored the relationship between the above theories and CALL. The discussion emphasizes that the SLA theories were not devised to account for learning in computer-based environments. However, research indicates that elements of the above accounts may be relevant to understanding languag
板凳
發(fā)表于 2025-3-22 04:04:11 | 只看該作者
Early Research on the Use of Computer Games in CALL: An Overview, their English equivalents. The system recorded responses in order to enable learners to compare their scores with other players. Positive learner feedback to PLATO language games (Grundlehner 1974), coupled to the emergence of low-cost microcomputers and accessible programming languages, stimulated
地板
發(fā)表于 2025-3-22 04:42:15 | 只看該作者
Recent Studies on Computer Gaming in CALL: An Analysis of Findings,ial and educational games that are designed specifically to facilitate learning (Peterson 2010). As this research has yet to be the subject of comprehensive investigation, this chapter will analyze the findings of studies that involve the game types described in chapter 2. Following the procedures d
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發(fā)表于 2025-3-22 10:22:27 | 只看該作者
The Use of a MMORPG in CALL: A Case Study,eliminary in nature, suggests that participation in MMORPGs can provide opportunities for learners to engage in forms of TL interaction that are hypothesized as beneficial in the social account of SLA.
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發(fā)表于 2025-3-22 13:38:10 | 只看該作者
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發(fā)表于 2025-3-22 17:28:12 | 只看該作者
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發(fā)表于 2025-3-22 23:26:55 | 只看該作者
Oon-Seng Tan,Woon-Chia Liu,Ee-Ling Lowch that has explored the relationship between the above theories and CALL. The discussion emphasizes that the SLA theories were not devised to account for learning in computer-based environments. However, research indicates that elements of the above accounts may be relevant to understanding languag
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發(fā)表于 2025-3-23 01:43:24 | 只看該作者
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發(fā)表于 2025-3-23 08:36:51 | 只看該作者
Donnie Adams,Vicneswary Muthiahial and educational games that are designed specifically to facilitate learning (Peterson 2010). As this research has yet to be the subject of comprehensive investigation, this chapter will analyze the findings of studies that involve the game types described in chapter 2. Following the procedures d
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