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Titlebook: Computer Games I; David N. L. Levy Book 1988 Springer-Verlag New York Inc. 1988 Claude Shannon.Counting.Logic.Mathematica.Shannon.Sony Veg

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樓主: concord
21#
發(fā)表于 2025-3-25 03:46:54 | 只看該作者
Before the Jet Age it ran on an IBM 605 computer. The program did not play a complete game but dealt only with simple pawn endings (the most complex was King and two pawns vs. King and pawn). The programmers devised a unique strategy that enabled their program to play these endings perfectly. Their first version coul
22#
發(fā)表于 2025-3-25 11:10:13 | 只看該作者
23#
發(fā)表于 2025-3-25 12:51:48 | 只看該作者
Master Level and Beyondniques. The best examples of special purpose hardware being built to generate chess moves and to evaluate chess positions are BELLE (Thompson .., 1983; Thompson, 1983) and BEBE, written by Tony Scherzer. Their philosophy is simply that brute force is the correct approach and so speed is everything.
24#
發(fā)表于 2025-3-25 17:58:30 | 只看該作者
25#
發(fā)表于 2025-3-25 20:16:14 | 只看該作者
Creating a Chess Player the birth of a new intelligence, a form superior to humanity’s. The pitiful human brain has “a wiring defect” that causes it to “freeze up” when faced with “several streams of information simultaneously.” Jastrow suggests that “the human form is not likely to be the standard form for intelligent li
26#
發(fā)表于 2025-3-26 00:54:52 | 只看該作者
27#
發(fā)表于 2025-3-26 06:16:10 | 只看該作者
Some Studies in Machine Learning Using the Game of Checkers. Icomputer can be programmed so that it will learn to play a better game of checkers than can be played by the person who wrote the program. Furthermore, it can learn to do this in a remarkably short period of time (8 or 10 hours of machine-playing time) when given only the rules of the game, a sense
28#
發(fā)表于 2025-3-26 11:45:55 | 只看該作者
29#
發(fā)表于 2025-3-26 14:54:43 | 只看該作者
30#
發(fā)表于 2025-3-26 20:22:00 | 只看該作者
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