找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Computer Games; Third Workshop on Co Tristan Cazenave,Mark H. M. Winands,Yngvi Bj?rnsso Conference proceedings 2014 Springer International

[復(fù)制鏈接]
查看: 8556|回復(fù): 50
樓主
發(fā)表于 2025-3-21 17:10:34 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Computer Games
副標(biāo)題Third Workshop on Co
編輯Tristan Cazenave,Mark H. M. Winands,Yngvi Bj?rnsso
視頻videohttp://file.papertrans.cn/234/233546/233546.mp4
概述Fast-track conference proceedings.State-of-the-art research.Up-to-date results
叢書名稱Communications in Computer and Information Science
圖書封面Titlebook: Computer Games; Third Workshop on Co Tristan Cazenave,Mark H. M. Winands,Yngvi Bj?rnsso Conference proceedings 2014 Springer International
描述This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014..The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.
出版日期Conference proceedings 2014
關(guān)鍵詞Monte Carlo methods; artificial intelligence; computer games; game tree search; intelligent agents; inter
版次1
doihttps://doi.org/10.1007/978-3-319-14923-3
isbn_softcover978-3-319-14922-6
isbn_ebook978-3-319-14923-3Series ISSN 1865-0929 Series E-ISSN 1865-0937
issn_series 1865-0929
copyrightSpringer International Publishing Switzerland 2014
The information of publication is updating

書目名稱Computer Games影響因子(影響力)




書目名稱Computer Games影響因子(影響力)學(xué)科排名




書目名稱Computer Games網(wǎng)絡(luò)公開度




書目名稱Computer Games網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Computer Games被引頻次




書目名稱Computer Games被引頻次學(xué)科排名




書目名稱Computer Games年度引用




書目名稱Computer Games年度引用學(xué)科排名




書目名稱Computer Games讀者反饋




書目名稱Computer Games讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 23:49:28 | 只看該作者
Climate, weather and the yield of tea,sented as the problem of Combinatorial Multi-Armed Bandit. Similarly to the most prominent approaches for online planning with polynomial number of possible actions, state-of-the-art algorithms for online planning with exponential number of actions are based on Monte-Carlo sampling. However, without
板凳
發(fā)表于 2025-3-22 02:25:52 | 只看該作者
地板
發(fā)表于 2025-3-22 04:50:40 | 只看該作者
5#
發(fā)表于 2025-3-22 12:34:26 | 只看該作者
6#
發(fā)表于 2025-3-22 13:09:25 | 只看該作者
7#
發(fā)表于 2025-3-22 18:57:10 | 只看該作者
https://doi.org/10.1057/9781137494085eatures of GDL contribute to making it a convenient tool to describe multi-agent systems. We study the computational complexity of reasoning in GGP using various combinations of these features. Our analysis offers a complexity landscape for GGP with fragments ranging from . to . in the single-agent
8#
發(fā)表于 2025-3-22 23:05:46 | 只看該作者
https://doi.org/10.1057/9781137494085crucial step for speeding up the interpretation of the game descriptions and increasing the playing strength of general game players..Our method allows us to ground almost all of the game descriptions present on the GGP servers in a time that is compatible with the common time settings of the GGP co
9#
發(fā)表于 2025-3-23 02:46:22 | 只看該作者
https://doi.org/10.1057/9781137494085 for real-time video games. SHPE is based on a combination of domain compilation and procedural task application/decomposition techniques in order to compute plans in a very short time-frame. The planner has been able to return relevant plans in less than three milliseconds for several problem insta
10#
發(fā)表于 2025-3-23 07:11:01 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-27 02:51
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
瑞金市| 承德县| 海淀区| 龙山县| 汉源县| 都匀市| 儋州市| 沐川县| 巫山县| 封丘县| 洞头县| 思南县| 昌乐县| 呼图壁县| 惠安县| 乌鲁木齐市| 涪陵区| 察隅县| 双鸭山市| 勃利县| 崇左市| 旅游| 临江市| 泗水县| 廊坊市| 钟祥市| 栾城县| 潼关县| 和硕县| 阿拉善盟| 汉沽区| 淄博市| 连州市| 庆元县| 平罗县| 阜平县| 武宣县| 凯里市| 龙胜| 浙江省| 穆棱市|