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Titlebook: Computer Animation and Simulation 2000; Proceedings of the E Nadia Magnenat-Thalmann,Daniel Thalmann,Bruno Arna Conference proceedings 2000

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書(shū)目名稱(chēng)Computer Animation and Simulation 2000
副標(biāo)題Proceedings of the E
編輯Nadia Magnenat-Thalmann,Daniel Thalmann,Bruno Arna
視頻videohttp://file.papertrans.cn/234/233464/233464.mp4
叢書(shū)名稱(chēng)Eurographics
圖書(shū)封面Titlebook: Computer Animation and Simulation 2000; Proceedings of the E Nadia Magnenat-Thalmann,Daniel Thalmann,Bruno Arna Conference proceedings 2000
描述This volume contains the research papers presented at the Eleventh Eurographics Workshop on Computer Animation and Simulation which took place in Interlaken, Switzerland, August 21-22, 2000. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 3 members of the international program committee and additional reviewers. Based on the reviews, 14 papers were accepted and the authors were invited to submit a final version for the workshop. We wish to especially thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist. We are grateful to the Eurographics Association and especially to Werner Purgathofer from the Technical University of Vienna, for his support in publishing the wor
出版日期Conference proceedings 2000
關(guān)鍵詞Animation; Character animation; Computeranimation; Computergraphik; Simulation; computer animation; comput
版次1
doihttps://doi.org/10.1007/978-3-7091-6344-3
isbn_softcover978-3-211-83549-4
isbn_ebook978-3-7091-6344-3Series ISSN 0946-2767
issn_series 0946-2767
copyrightSpringer-Verlag Wien 2000
The information of publication is updating

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A Low Bit-rate Web-enabled Synthetic Head with Speech-driven Facial Animationy modifying a generic head model, where a set of MPEG-4 Facial Definition Parameters (FDPs) has been pre-defined. To animate realistic facial expressions of the 3D head model, key frames of facial expressions are calculated from motion-captured data. A speech analysis module is employed to obtain mo
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A Grasp-based Motion Planning Algorithm for Character Animationatic motion planning algorithm for character animation which addresses some of the outstanding problems. The problem domain for our algorithm is as follows: given a constrained environment with designated handholds and footholds, plan a motion through the environment towards a desired goal. Our algo
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Motion Tracking with Dynamic Simulationa using dynamic simulation. By tracing a desired motion that is kinematically specified by a user using dynamic simulation, our system produces a motion that dynamically and realistically responds to a changing environment ensuring both controllability and physical realism. A tracking controller use
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ACE: A Platform for the Real Time Simulation of Virtual Human Agentsnt common environment” (ACE) provides built-in commands for perception and for acting, while the in-between step of reasoning and behavior computation is defined through an external, extendible, and parameterized collection of behavioral plug-ins. Such plug-ins are of two types: the first type defin
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Controlling Anisotropy in Mass-Spring Systemsiled into volume elements. The new model is as easy to implement and almost as efficient as mass-spring systems, from which it is derived. In addition to controlled anisotropy, it contrasts with those systems in its ability to model constant volume deformations. We illustrate the new model by animat
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Realistic Deformation of Human Body Shapesd anatomical considerations. Muscle motion and deformation is automatically derived from an action line that is deformed using a 1D mass-spring system. We cover the muscle layer with a viscoelastic fat layer that concentrates the crucial dynamics effects of the animation. We present results on a fem
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