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Titlebook: Computer Aided Architectural Design Futures 2001; Proceedings of the N Bauke Vries,Jos Leeuwen,Henri Achten Conference proceedings 2001 Klu

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41#
發(fā)表于 2025-3-28 16:34:33 | 只看該作者
42#
發(fā)表于 2025-3-28 19:25:07 | 只看該作者
Activity Objects in CAD-programs for building designper discusses the requirements on modelling user activities in the context of building design and presents a prototype software. The prototype is developed as an add-on to the architectural design software ArchiCAD.
43#
發(fā)表于 2025-3-29 02:32:59 | 只看該作者
VR Sketchpadity: simple extrusion of any drawn lines of shapes (i.e., straight or curved wall and column extrusion), solid modelling from a given geometric object representation (spheres, cones and boxes), and complex configuration with objects from graphics library (furniture layout).
44#
發(fā)表于 2025-3-29 06:20:33 | 只看該作者
45#
發(fā)表于 2025-3-29 08:36:43 | 只看該作者
Games in Early Design Education metaphors that both frame and are framed by play, needs to be better understood. We discuss seven metaphors related to play: games, exploration, balance of forces, tactility, intrinsic reward, embodiment and rules and how we use these in learning games.
46#
發(fā)表于 2025-3-29 12:02:50 | 只看該作者
Conference proceedings 2001ith the quality of the built environment. Theconferences are organised under the auspices of the CAAD FuturesFoundation which has its secretariat at the Eindhoven University ofTechnology. The Series of conferences started in 1985 in Delft, andhas since travelled through Eindhoven, Boston, Zurich, Pi
47#
發(fā)表于 2025-3-29 17:09:45 | 只看該作者
48#
發(fā)表于 2025-3-29 19:44:08 | 只看該作者
Toward the integration of spatial and temporal information for Building Constructiontant for the guidance of our research for that it distinguishes levels of complexity and applicability of data models that integrates spatiotemporal information. A prototype system is developed and tested for providing us a means to gain more insights to the problem.
49#
發(fā)表于 2025-3-30 01:41:48 | 只看該作者
On the narrative structure of Virtual Reality walkthroughsby focusing on the narrative aspects of the walkthrough, such as connecting transitions of the kind used in contemporary computer games. The solutions show how such narrative enhancements can improve the user’s experience of presentations at modest technical expense.
50#
發(fā)表于 2025-3-30 05:50:00 | 只看該作者
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