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Titlebook: Computational Science – ICCS 2021; 21st International C Maciej Paszynski,Dieter Kranzlmüller,Peter M.A. Sl Conference proceedings 2021 Spri

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發(fā)表于 2025-3-28 18:15:50 | 只看該作者
42#
發(fā)表于 2025-3-28 21:01:00 | 只看該作者
43#
發(fā)表于 2025-3-29 01:28:00 | 只看該作者
Composite Generalized Elliptic Curve-Based Surface Reconstructionated storage costs and facilitate other applications. In this paper, we propose composite generalized elliptic curves to approximate open and closed cross-section curves, present their mathematical expressions, and derive the mathematical equations of surface reconstruction from composite generalize
44#
發(fā)表于 2025-3-29 05:12:46 | 只看該作者
45#
發(fā)表于 2025-3-29 08:56:53 | 只看該作者
Smart Events in Behavior of Non-player Characters in Computer Games consists of three aspects: introducing the possibility of group actions by agents, i.e. cooperation between them, extending the SE with the possibility of handling ordinary events not only emergency, and introducing the possibility of taking random (but predetermined) actions as part of participati
46#
發(fā)表于 2025-3-29 14:15:21 | 只看該作者
Place Inference via Graph-Based Decisions on Deep Embeddings and Blur Detectionslgorithm for place recognition on the basis of graph-based decisions on deep embeddings and blur detections. The graph constructed in advance permits together with information about the room category an inference on usefulness of place recognition, and in particular, it enables the evaluation the co
47#
發(fā)表于 2025-3-29 18:34:48 | 只看該作者
Football Players Movement Analysis in Panning Videosach to finding homographies. We incorporate dense optical flow for modelling camera movement and user-assisted calibration on automatically chosen key-frames. Players detection is performed with a pre-trained YOLOv3 detector and player labelling is done using features in HSV colorspace. The experime
48#
發(fā)表于 2025-3-29 21:50:21 | 只看該作者
Shape Reconstruction from Point Clouds Using Closed Form Solution of a Fourth-Order Partial Differennt patches together to achieve required continuities, and physics-based nature. Although a lot of papers have investigated PDE-based shape creation, shape manipulation, surface blending and volume blending as well as surface reconstruction using implicit PDE surfaces, there is little work of investi
49#
發(fā)表于 2025-3-30 00:30:00 | 只看該作者
50#
發(fā)表于 2025-3-30 05:22:24 | 只看該作者
https://doi.org/10.1007/978-3-031-47055-4periments were conducted on two groups: the Experts (architects) and Non-experts (common users) to verify the translation of real-world object size analysis skills into the same capacity in the virtual world. Confirmation of the significance of the pre-immersion in VR for a sense of scale accuracy is also described.
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