書(shū)目名稱(chēng) | Come, Let’s Play | 副標(biāo)題 | Scenario-Based Progr | 編輯 | David Harel,Rami Marelly | 視頻video | http://file.papertrans.cn/231/230120/230120.mp4 | 概述 | THE book presenting the elegant and powerful new method and tool for software and systems engineering called Play-Engine.Includes supplementary material: | 圖書(shū)封面 |  | 描述 | This book does not tell a story. Instead, it is about stories. Or rather, in technical terms, it is about scenarios. Scenarios of system behavior. It con- centrates on reactive systems, be they software or hardware, or combined computer-embedded systems, including distributed and real-time systems. We propose a different way to program such systems, centered on inter- object scenario-based behavior. The book describes a language, two tech- niques, and a supporting tool. The language is a rather broad extension of live sequence charts (LSCs), the original version of which was proposed in 1998 by W. Damm and the first-listed author of this book. The first of the two techniques, called play-in, is a convenient way to ‘play in‘ scenario- based behavior directly from the system‘s graphical user interface (QUI). The second technique, play-out, makes it possible to execute, or ‘play out‘, the behavior on the QUI as if it were programmed in a conventional intra- object state-based fashion. All this is implemented in full in our tool, the Play-Engine. The book can be viewed as offering improvements in some ofthe phases of known system development life cycles, e.g., requirements capture and | 出版日期 | Textbook 2003 | 關(guān)鍵詞 | Live Sequence Charts; Object-oriented Programming; People; Photoshop Elements; Play-in/Play-out; Scenario | 版次 | 1 | doi | https://doi.org/10.1007/978-3-642-19029-2 | isbn_softcover | 978-3-642-62416-2 | isbn_ebook | 978-3-642-19029-2 | copyright | Springer-Verlag Berlin Heidelberg 2003 |
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