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Titlebook: Come, Let’s Play; Scenario-Based Progr David Harel,Rami Marelly Textbook 2003 Springer-Verlag Berlin Heidelberg 2003 Live Sequence Charts.O

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發(fā)表于 2025-3-21 20:07:10 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)Come, Let’s Play
副標(biāo)題Scenario-Based Progr
編輯David Harel,Rami Marelly
視頻videohttp://file.papertrans.cn/231/230120/230120.mp4
概述THE book presenting the elegant and powerful new method and tool for software and systems engineering called Play-Engine.Includes supplementary material:
圖書(shū)封面Titlebook: Come, Let’s Play; Scenario-Based Progr David Harel,Rami Marelly Textbook 2003 Springer-Verlag Berlin Heidelberg 2003 Live Sequence Charts.O
描述This book does not tell a story. Instead, it is about stories. Or rather, in technical terms, it is about scenarios. Scenarios of system behavior. It con- centrates on reactive systems, be they software or hardware, or combined computer-embedded systems, including distributed and real-time systems. We propose a different way to program such systems, centered on inter- object scenario-based behavior. The book describes a language, two tech- niques, and a supporting tool. The language is a rather broad extension of live sequence charts (LSCs), the original version of which was proposed in 1998 by W. Damm and the first-listed author of this book. The first of the two techniques, called play-in, is a convenient way to ‘play in‘ scenario- based behavior directly from the system‘s graphical user interface (QUI). The second technique, play-out, makes it possible to execute, or ‘play out‘, the behavior on the QUI as if it were programmed in a conventional intra- object state-based fashion. All this is implemented in full in our tool, the Play-Engine. The book can be viewed as offering improvements in some ofthe phases of known system development life cycles, e.g., requirements capture and
出版日期Textbook 2003
關(guān)鍵詞Live Sequence Charts; Object-oriented Programming; People; Photoshop Elements; Play-in/Play-out; Scenario
版次1
doihttps://doi.org/10.1007/978-3-642-19029-2
isbn_softcover978-3-642-62416-2
isbn_ebook978-3-642-19029-2
copyrightSpringer-Verlag Berlin Heidelberg 2003
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Setting the Stagesome of the basic concepts we shall be expanding upon, such as the inter-/intra-object dichotomy, MSCs vs. LSCs, the play-in and playout techniques, and the way all these fit into our global view of the system development process.
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Lecture Notes in Computer Sciencet will be convenient for us to use a single system model throughout the book. Since object-orientation appears to be the most dominant development methodology today, we will use the basic 00 notions and terminology in our system model as well.
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