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Titlebook: Coding Art; The Four Steps to Cr Yu Zhang,Mathias Funk Book 20211st edition Yu Zhang, Mathias Funk 2021 Creative Computation.Creative Codin

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發(fā)表于 2025-3-21 19:48:11 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Coding Art
副標(biāo)題The Four Steps to Cr
編輯Yu Zhang,Mathias Funk
視頻videohttp://file.papertrans.cn/229/228873/228873.mp4
概述Make the lateral shift from programming to creative programming with the Processing language and amply your creative visions.Learn to creatively program your art through practical resources and skill
叢書名稱Design Thinking
圖書封面Titlebook: Coding Art; The Four Steps to Cr Yu Zhang,Mathias Funk Book 20211st edition Yu Zhang, Mathias Funk 2021 Creative Computation.Creative Codin
描述Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education.?.In this book you‘ll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You‘ll follow?a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started..This unique and finely balanced approach between skill acquisition and the creative process and development makes?.Coding Art.?a?functional reference book for both creative programming and the creative process for professors and students alike..What You’ll Learn.Review ideas and approaches from creative programming to different professional domains.Work with computational tools like the Processing language.Understand
出版日期Book 20211st edition
關(guān)鍵詞Creative Computation; Creative Coding; Processing Software; Computing Art; Visual Art; Interactivity; Art
版次1
doihttps://doi.org/10.1007/978-1-4842-6264-1
isbn_ebook978-1-4842-6264-1Series ISSN 2945-7793 Series E-ISSN 2945-7807
issn_series 2945-7793
copyrightYu Zhang, Mathias Funk 2021
The information of publication is updating

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發(fā)表于 2025-3-21 23:28:50 | 只看該作者
2945-7793 or professors and students alike..What You’ll Learn.Review ideas and approaches from creative programming to different professional domains.Work with computational tools like the Processing language.Understand 978-1-4842-6264-1Series ISSN 2945-7793 Series E-ISSN 2945-7807
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發(fā)表于 2025-3-22 02:03:48 | 只看該作者
Introduction,d lighting, to printing techniques and direct inclusion of machines and code, there are examples of how art broke ground and changed its shape forever. Already before the beginning of the twenty-first century, artists used code and programmed machines to generate art or even be part of it.
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發(fā)表于 2025-3-22 07:59:57 | 只看該作者
Idea to visualsess. In step 1, IDEA TO VISUALS, we take a bottom-up approach and start directly with visuals and code. Our entry point to this approach is to use code directly from the concept stage of the creative process. More specifically, instead of making mood boards, sketching, writing, searching the web, or
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From idea to completionain range), the dynamic (particles), the interactive (visitor movement tracking, sound processing, and corresponding visual behavior), and the parametric (complex color scheme depending on interaction and rendering settings). We will revisit these different aspects of MOUNTROTHKO in this chapter.
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