找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Cinematic Virtual Reality; A Critical Study of Kath Dooley Book 2021 The Author(s), under exclusive license to Springer Nature Switzerland

[復(fù)制鏈接]
查看: 9561|回復(fù): 39
樓主
發(fā)表于 2025-3-21 17:02:45 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Cinematic Virtual Reality
副標(biāo)題A Critical Study of
編輯Kath Dooley
視頻videohttp://file.papertrans.cn/227/226554/226554.mp4
概述Explores the challenges and opportunities for both practitioners and viewers offered by the immersive 360-degree storytelling form.Interrogates four key concepts: immersion, presence, embodiment and p
圖書封面Titlebook: Cinematic Virtual Reality; A Critical Study of  Kath Dooley Book 2021 The Author(s), under exclusive license to Springer Nature Switzerland
描述.With reference to traditional film theory and frameworks drawn from fields such?as screenwriting studies and anthropology, this book explores the challenges and?opportunities for both practitioners and viewers offered by the 360-degree?storytelling form. It focuses on cinematic virtual reality (CVR), a format that?involves immersive, high quality, live action or computer-generated imagery (CGI)?that can be viewed through head mounted display (HMD) goggles or via online?platforms such as YouTube. This format has surged in popularity in recent years?due to the release of affordable high quality omnidirectional (360-degree)?cameras and consumer grade HMDs. The book interrogates four key concepts for?this emerging medium: immersion, presence, embodiment and proximity through?an analysis of innovative case studies and with reference to practitioner?interviews. In doing so, it highlights the specificity of the format and provides a?critical account of practitioner approaches to the concept development, writing?and realisation of short narrative CVR works. The book concludes with an account?of the author’s practice-led research into the form, providing a valuable example?of creative prac
出版日期Book 2021
關(guān)鍵詞Cinematic Virtual Reality; 360-Degree Video; Immersion; Storytelling; Narratives; Proximity
版次1
doihttps://doi.org/10.1007/978-3-030-72147-3
isbn_softcover978-3-030-72149-7
isbn_ebook978-3-030-72147-3
copyrightThe Author(s), under exclusive license to Springer Nature Switzerland AG 2021
The information of publication is updating

書目名稱Cinematic Virtual Reality影響因子(影響力)




書目名稱Cinematic Virtual Reality影響因子(影響力)學(xué)科排名




書目名稱Cinematic Virtual Reality網(wǎng)絡(luò)公開度




書目名稱Cinematic Virtual Reality網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Cinematic Virtual Reality被引頻次




書目名稱Cinematic Virtual Reality被引頻次學(xué)科排名




書目名稱Cinematic Virtual Reality年度引用




書目名稱Cinematic Virtual Reality年度引用學(xué)科排名




書目名稱Cinematic Virtual Reality讀者反饋




書目名稱Cinematic Virtual Reality讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 23:11:38 | 只看該作者
板凳
發(fā)表于 2025-3-22 04:26:32 | 只看該作者
地板
發(fā)表于 2025-3-22 08:36:37 | 只看該作者
Chapter 5 The Mid-Proterozoic Kibaran Belts,uide users’ attention during cinematic virtual reality. In . (pp. 229–232), 2016), the chapter explores creator approaches to the challenge of how to attract and maintain the viewer’s attention in a 360-degree space, and therefore how to create an experience that is satisfyingly ingested without important story events being missed.
5#
發(fā)表于 2025-3-22 12:22:13 | 只看該作者
Chapter 11 The Quaternary in Africa,e emerging. Further to the exploration of writing tools, the chapter explores the way that conventions associated with the writing of action, sound and character can best express an immersive CVR narrative.
6#
發(fā)表于 2025-3-22 13:04:14 | 只看該作者
Chapter 11 The Quaternary in Africa,, 2018) and . (writers Martin Taylor, Mike Jones & Christian Cantamessa, dir. Martin Taylor, Australia, 2018), considering the impact of factors such as the technical requirements for shooting and distribution, and funding sources.
7#
發(fā)表于 2025-3-22 17:11:32 | 只看該作者
8#
發(fā)表于 2025-3-22 22:35:36 | 只看該作者
9#
發(fā)表于 2025-3-23 01:44:49 | 只看該作者
Crafting the CVR Experience so as to Guide the Viewer,uide users’ attention during cinematic virtual reality. In . (pp. 229–232), 2016), the chapter explores creator approaches to the challenge of how to attract and maintain the viewer’s attention in a 360-degree space, and therefore how to create an experience that is satisfyingly ingested without important story events being missed.
10#
發(fā)表于 2025-3-23 09:05:15 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-9 21:56
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
光山县| 丹江口市| 黄冈市| 监利县| 巴林左旗| 资溪县| 景德镇市| 淳化县| 紫阳县| 高尔夫| 浮山县| 辽源市| 柳林县| 平遥县| 高淳县| 根河市| 龙陵县| 汝城县| 永康市| 商都县| 岑巩县| 林州市| 昌黎县| 罗甸县| 达尔| 潞城市| 社旗县| 宜昌市| 汾阳市| 天等县| 朝阳市| 兴仁县| 永清县| 乐昌市| 家居| 繁昌县| 色达县| 拉萨市| 秀山| 长垣县| 宝丰县|