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Titlebook: Character Rigging and Advanced Animation; Bring Your Character Purushothaman Raju Book 2019 Purushothaman Raju 2019 Autodesk 3ds Max.Riggin

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發(fā)表于 2025-3-21 17:59:41 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Character Rigging and Advanced Animation
副標(biāo)題Bring Your Character
編輯Purushothaman Raju
視頻videohttp://file.papertrans.cn/224/223953/223953.mp4
概述Structuring with modules and chapters allows you to jump to your section of choice.Covers many popular animation techniques and tool sets.Contains examples with working files at the end of each chapte
圖書封面Titlebook: Character Rigging and Advanced Animation; Bring Your Character Purushothaman Raju Book 2019 Purushothaman Raju 2019 Autodesk 3ds Max.Riggin
描述.Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided into chapters. The first module is the foundation module: in this module you’ll cover, among other topics, the 12 cardinal principles of animation with reference to classic real-world examples and famous movies/animation shots. Using these, the further chapters explore using key frames and graph editors to obtain fluid motion in your animations. Practical examples are used to better explain which feature suits a particular scenario.?.The second module, called the backbone module, introduces you to deformation tools and their use for character animation. Further chapters cover driven animations, constraints posed by bones, bipeds, and the CAT tools available in 3ds Max 2019.?.The final module, the lifeline module, encourages you to bring your character to life by applying principles learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs..On completing .Character Rigging and Advance Animation., you will be able
出版日期Book 2019
關(guān)鍵詞Autodesk 3ds Max; Rigging; Animation; CAT Tools; Morphing
版次1
doihttps://doi.org/10.1007/978-1-4842-5037-2
isbn_softcover978-1-4842-5036-5
isbn_ebook978-1-4842-5037-2
copyrightPurushothaman Raju 2019
The information of publication is updating

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發(fā)表于 2025-3-21 23:58:51 | 只看該作者
s learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs..On completing .Character Rigging and Advance Animation., you will be able 978-1-4842-5036-5978-1-4842-5037-2
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發(fā)表于 2025-3-22 12:43:19 | 只看該作者
DWR for Fun and Profit (a DWR Game!)In the previous chapter, we learned about the principles of animation. In this and the following chapters, we will apply those principles to guide us in refining our animations. Take the time to copy all the files in the content directory to an accessible location on your computer so that you can follow along.
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發(fā)表于 2025-3-22 16:43:19 | 只看該作者
InstaMail: An Ajax-Based Webmail ClientIn the previous chapters, we learned how to create custom character rigs using bones, bipeds, and CAT tools. In this chapter, we will look at creating facial animation for our characters. We will also learn about the techniques that are primarily used for facial animations:
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發(fā)表于 2025-3-22 23:09:47 | 只看該作者
Morph Animation and Facial Rigging,In the previous chapters, we learned how to create custom character rigs using bones, bipeds, and CAT tools. In this chapter, we will look at creating facial animation for our characters. We will also learn about the techniques that are primarily used for facial animations:
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發(fā)表于 2025-3-23 01:25:11 | 只看該作者
Purushothaman RajuStructuring with modules and chapters allows you to jump to your section of choice.Covers many popular animation techniques and tool sets.Contains examples with working files at the end of each chapte
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發(fā)表于 2025-3-23 09:35:44 | 只看該作者
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