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Titlebook: C++ Game Development Primer; Bruce Sutherland Book 2014 Bruce Sutherland 2014

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發(fā)表于 2025-3-21 17:33:59 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱C++ Game Development Primer
編輯Bruce Sutherland
視頻videohttp://file.papertrans.cn/221/220045/220045.mp4
概述This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers..After reading this book, you’ll have the fundamental know
圖書封面Titlebook: C++ Game Development Primer;  Bruce Sutherland Book 2014 Bruce  Sutherland 2014
描述.C++ is the language behind most of today‘s computer games. This 96-page .C++ Game Development Primer. takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you’ll have the fundamental know-how to become a successful and profitable game applications developer in today’s increasingly competitive indie game marketplace..For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. .C++ Game Development Primer. is based on .Learn C++ for Game Development .by the same author, giving you the essentials to get started in game programming without the unnecessary introduction to C++..
出版日期Book 2014
版次1
doihttps://doi.org/10.1007/978-1-4842-0814-4
isbn_softcover978-1-4842-0815-1
isbn_ebook978-1-4842-0814-4
copyrightBruce Sutherland 2014
The information of publication is updating

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發(fā)表于 2025-3-21 21:21:04 | 只看該作者
s..After reading this book, you’ll have the fundamental know.C++ is the language behind most of today‘s computer games. This 96-page .C++ Game Development Primer. takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you’ll hav
板凳
發(fā)表于 2025-3-22 00:32:58 | 只看該作者
https://doi.org/10.1007/978-981-99-4495-8nding when to use stack memory, when to use heap memory, and the performance implications of each are important factors in to being able to optimize your programs for cache coherency and data locality. Before you can understand how to approach those problems you will need to understand the different places where C++ programs can store their data.
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發(fā)表于 2025-3-22 04:38:28 | 只看該作者
Micromachining Using Pulsed Water Droplets,ng on. Classic examples of such code can usually be found in interactions between your game and online login and microtransaction solutions such as Game Center, Google+, Xbox Live, PlayStation Network and Steam.
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Supporting Multiple Platforms in C++,ng on. Classic examples of such code can usually be found in interactions between your game and online login and microtransaction solutions such as Game Center, Google+, Xbox Live, PlayStation Network and Steam.
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發(fā)表于 2025-3-22 18:03:49 | 只看該作者
Book 2014velopment and who have good skills in C++, this will get you off to a fast start. .C++ Game Development Primer. is based on .Learn C++ for Game Development .by the same author, giving you the essentials to get started in game programming without the unnecessary introduction to C++..
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發(fā)表于 2025-3-22 22:00:16 | 只看該作者
e Development Primer. is based on .Learn C++ for Game Development .by the same author, giving you the essentials to get started in game programming without the unnecessary introduction to C++..978-1-4842-0815-1978-1-4842-0814-4
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