期刊全稱 | Building Multiplayer Games in Unity | 期刊簡(jiǎn)稱 | Using Mirror Network | 影響因子2023 | Dylan Engelbrecht | 視頻video | http://file.papertrans.cn/192/191700/191700.mp4 | 發(fā)行地址 | Is a complete guide on Mirror for Unity.Follows an easy-to-understand approach.Gives useful tips and tricks from industry experts | 圖書封面 |  | 影響因子 | .Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity..This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles.?.The book wraps up with advice from leading experts who shed light on past mistakes and pro | Pindex | Book 2022 |
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