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Titlebook: Build your own 2D Game Engine and Create Great Web Games; Using HTML5, JavaScr Kelvin Sung,Jebediah Pavleas,Jason Pace Book 20151st edition

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發(fā)表于 2025-3-21 16:48:21 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Build your own 2D Game Engine and Create Great Web Games
期刊簡(jiǎn)稱Using HTML5, JavaScr
影響因子2023Kelvin Sung,Jebediah Pavleas,Jason Pace
視頻videohttp://file.papertrans.cn/192/191552/191552.mp4
發(fā)行地址Game Design Elements and Development Process: learn the elements and vocabulary of game design and understand the process of designing a game from scratch..Game Development Tool (HTML5, Javascript, an
圖書封面Titlebook: Build your own 2D Game Engine and Create Great Web Games; Using HTML5, JavaScr Kelvin Sung,Jebediah Pavleas,Jason Pace Book 20151st edition
影響因子.Build Your Own 2D Game Engine and Create Great Web Games.?teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own..This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes.e concepts based on HTML5, JavaScript, and WebGL...After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use t
Pindex Book 20151st edition
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,Grundelemente der Materialflu?systeme,tion of .. As with earlier chapters, the design framework utilized here begins with a simple and flexible starting template and adds complexity incrementally and intentionally to allow the game to grow in a controlled manner.
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Build your own 2D Game Engine and Create Great Web Games978-1-4842-0952-3
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ebGL...After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use t978-1-4842-0952-3
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Introducing 2D Game Engine Development with JavaScript,o game development process. This book is about the design and development of a game engine; it will focus on implementing and hiding the mundane operations and supporting complex simulations. Through the projects in this book, you will build a practical game engine for developing video games that are accessible across the Internet.
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