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Titlebook: Bridging the Gap between Rendering and Simulation Frameworks; Concepts, Approaches Nico Hempe Book 2016 Springer Fachmedien Wiesbaden 2016

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發(fā)表于 2025-3-21 19:53:41 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Bridging the Gap between Rendering and Simulation Frameworks
期刊簡稱Concepts, Approaches
影響因子2023Nico Hempe
視頻videohttp://file.papertrans.cn/191/190778/190778.mp4
發(fā)行地址Study in Computer Science.Includes supplementary material:
圖書封面Titlebook: Bridging the Gap between Rendering and Simulation Frameworks; Concepts, Approaches Nico Hempe Book 2016 Springer Fachmedien Wiesbaden 2016
影響因子.Taking into account aspects of semantic world models and graph databases, Nico Hempe presents concepts for a new class of modern Multi-Domain VR Simulation Systems based on the principles of the research field of eRobotics. Nico Hempe not only shows how to overcome structural differences between rendering and simulation frameworks to allow attractive and intuitive representations of the generated results, he also demonstrates ways to enable rendering-supported simulations. The outcome is an intuitive multi-purpose development tool for multiple applications, ranging from industrial domains over environmental scenarios up to space robotics..
Pindex Book 2016
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empe presents concepts for a new class of modern Multi-Domain VR Simulation Systems based on the principles of the research field of eRobotics. Nico Hempe not only shows how to overcome structural differences between rendering and simulation frameworks to allow attractive and intuitive representatio
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Managementqualit?t und Wettbewerbsf?higkeitd goals. By the definition of flexible but comprehensive and standardized interfaces, system structures and communication possibilities, the number of applied frameworks, which can work together in a system without affecting each other in a negative way, can drastically be increased.
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BuS: ?Wir machen, was sonst niemand macht“ing of realistic virtual environments with minimal effort. These attractive virtual environments not only increase the user acceptance, they are also well suited to be applied as virtual test grounds, which enable close-to-reality testing of novel approaches and virtual prototypes under defined but dynamic conditions.
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Introduction,s. Apart from entertainment, VR is widely used in the industry and typically combined with a simulation software in a VR Simulation System, which addresses aspects of computer simulation as well as computer graphics.
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