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Titlebook: Body and Text: Cultural Transformations in New Media Environments; David Callahan,Anthony Barker Book 2019 Springer Nature Switzerland AG

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樓主: 呻吟
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發(fā)表于 2025-3-28 16:27:15 | 只看該作者
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發(fā)表于 2025-3-29 02:43:08 | 只看該作者
Noah Hawley’s ,: How Far Can You Get from the Coen Brothers?he mystique of . hangs over the whole project and has shaped the often perverse way that critics and audiences have read the series. Indeed, . is surprisingly close to a brand. Coen cognoscenti will recognize that the two series are a witty homage to the brothers’ entire oeuvre, but with a lot more
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發(fā)表于 2025-3-29 06:57:17 | 只看該作者
From Animation to Live-Action: Reconstructing . In contrast, in the live-action movie, Maleficent becomes the main character and a back-story is provided to justify her assuming protagonism. Consequently, we need to understand what social and commercial forces are at work to change totally the understanding of the story. It is shown that these
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發(fā)表于 2025-3-29 09:44:45 | 只看該作者
On Botched Cinematic Transformations of Video Games economic ones, through broadly technical and aesthetic ones, to general decisions concerning the purpose of the adaptations. This chapter will attempt to trace recurring patterns leading to the films’ failure focusing on the aesthetic differences between the experience of a video game and that of a
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發(fā)表于 2025-3-29 13:24:08 | 只看該作者
Transmedia Storytelling: The Many Faces of Video Games, Fluid Narratives and Winding Serialitye to a technological, economic, and social paradigm shift and the development of convergence culture. This chapter investigates both paradigm shifts of convergence and synergy and their effect on the expansion of storytelling forms that have been adapted not only by popular culture but also by the a
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發(fā)表于 2025-3-29 15:48:08 | 只看該作者
Scarlett Johansson: Into the Flesh and Out of the Flesh
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發(fā)表于 2025-3-29 23:23:27 | 只看該作者
Body and Text: Cultural Transformations in New Media Environments
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發(fā)表于 2025-3-30 03:05:55 | 只看該作者
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發(fā)表于 2025-3-30 06:25:41 | 只看該作者
https://doi.org/10.1007/978-1-4939-0703-8s. The “Transformers” franchise has been the model for the sort of dynamic movement across digital platforms and in various media packages that we find today—in toys, games, publications, films, cartoons, fansites, tie-ins, even razors. New technologies and market-savvy globalised business interests
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