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Titlebook: Blended Learning. Education in a Smart Learning Environment; 13th International C Simon K. S. Cheung,Richard Li,Lam?For Kwok Conference pro

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發(fā)表于 2025-3-21 20:05:44 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Blended Learning. Education in a Smart Learning Environment
期刊簡稱13th International C
影響因子2023Simon K. S. Cheung,Richard Li,Lam?For Kwok
視頻videohttp://file.papertrans.cn/190/189120/189120.mp4
學(xué)科分類Lecture Notes in Computer Science
圖書封面Titlebook: Blended Learning. Education in a Smart Learning Environment; 13th International C Simon K. S. Cheung,Richard Li,Lam?For Kwok Conference pro
影響因子.This book constitutes the refereed proceedings of the 13thInternational Conference on Blended Learning, ICBL 2020, held in Bangkok, in August 2020..The 33 papers presented were carefullyreviewed and selected from 70 submissions. The conference theme of ICBL 2020 is Blended Learning : Education in a Smart Learning Environment. The papers are organized intopical sections named: Blended Learning, Hybrid Learning, Online Learning, Enriched and Smart Learning, Learning Management System and Content and Instructional Design.?..
Pindex Conference proceedings 2020
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Design a Curriculum with User-Experience Analysis: Case Study Computing Science Curriculum knowledge and class implementation. As a result, it might not succeed since it is compromised with issues in the deployment. In this paper, we propose to introduce a design concept on user experience (UX), which is extensively studied in the software engineering and computer science research, as a
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發(fā)表于 2025-3-22 06:46:33 | 只看該作者
Personalising Learning with Learning Analytics: A Review of the Literature data and analysed to devise personalised learning solutions. This paper presents a review of the literature in this area, covering a total of 144 relevant empirical articles published between 2012 and 2019 collected from Scopus. It identifies the patterns in the use of learning analytics to persona
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發(fā)表于 2025-3-22 09:44:28 | 只看該作者
Online Gamified Learning Platforms (OGLPs) for Participatory Learningf learning knowledge through classroom learning. Online Gamified Learning Platforms (OGLPs) are helpful for tertiary education and adult learning, especially for courses involves practical skills. This research aims to identify factors that have significant impacts on tourism and hospitality student
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A Comparative Study of Chess Online Educational Productsfrom. It’s important to develop methodologies to assist different levels chess players to learn in varies environment. List method and rubric evaluation has been conducted, and advice has been put forward based on this approach. The results show that chess online educational products were rich in co
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