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Titlebook: Biomedical Visualisation; Volume 4 Paul M. Rea Book 2019 The Editor(s) (if applicable) and The Author(s), under exclusive license to Spring

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發(fā)表于 2025-3-27 00:50:30 | 只看該作者
Applying Geometric Morphometrics to Digital Reconstruction and Anatomical Investigation,ric morphometric statistical methods applied to investigate them: generalised Procrustes analysis to derive shape variables, principal component analysis to examine patterns of variation, multivariate regression to examine how form is influenced by meaningful factors and partial least squares analys
32#
發(fā)表于 2025-3-27 05:02:50 | 只看該作者
,Recommended Workflow Methodology in the Creation of an Interactive Application for Patient’s Diagnod using ZBrush and Autodesk 3DS Max, and exported into the Unity game engine. Within Unity, the interactivity of models was maximally utilised, and a simple user interface created..The application centres on anatomically accurate, visually simple, 3D digital models, demonstrating a variety of common
33#
發(fā)表于 2025-3-27 07:29:52 | 只看該作者
Evaluation of Child-Friendly Augmented Reality Tool for Patient-Centered Education in Radiology andion, interactivity and educational elements. In addition, we surveyed children at the Glasgow Science Centre on its usability, design and educational effectiveness. Seventy-one children completed a questionnaire (25 also underwent a short structured interview). Overall, the feedback was positive rel
34#
發(fā)表于 2025-3-27 11:41:17 | 只看該作者
0065-2598 and computing sciences presenting data in an innovative and engaging way to showcase complex data and information in an easier to access format.978-3-030-24283-1978-3-030-24281-7Series ISSN 0065-2598 Series E-ISSN 2214-8019
35#
發(fā)表于 2025-3-27 13:57:09 | 只看該作者
C. Max Finlayson,Isabell Von Oertzenircumvent the time pressure issues. Today’s students appear to have a growing preference for visualising moving images and audio explanations as opposed to older traditional static resources, underpinned by vast pages of unattractive dense text and pictures. One such technique being used to provide
36#
發(fā)表于 2025-3-27 21:40:26 | 只看該作者
37#
發(fā)表于 2025-3-28 00:37:23 | 只看該作者
38#
發(fā)表于 2025-3-28 05:08:02 | 只看該作者
Lamotrek: Topography and Landscaped using ZBrush and Autodesk 3DS Max, and exported into the Unity game engine. Within Unity, the interactivity of models was maximally utilised, and a simple user interface created..The application centres on anatomically accurate, visually simple, 3D digital models, demonstrating a variety of common
39#
發(fā)表于 2025-3-28 07:00:01 | 只看該作者
40#
發(fā)表于 2025-3-28 13:47:33 | 只看該作者
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