找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Believable Bots; Can Computers Play L Philip Hingston Book 2012 Springer-Verlag Berlin Heidelberg 2012 agents.artificial intelligence.avata

[復(fù)制鏈接]
查看: 31708|回復(fù): 49
樓主
發(fā)表于 2025-3-21 18:24:59 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Believable Bots
期刊簡(jiǎn)稱Can Computers Play L
影響因子2023Philip Hingston
視頻videohttp://file.papertrans.cn/184/183325/183325.mp4
發(fā)行地址Describes many details of state-of-the-art games.Addresses significant artificial intelligence issues.Interesting for games developers and academic researchers.Includes supplementary material: .Includ
圖書封面Titlebook: Believable Bots; Can Computers Play L Philip Hingston Book 2012 Springer-Verlag Berlin Heidelberg 2012 agents.artificial intelligence.avata
影響因子.We share our modern world with bots – chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level – bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human..The chapters in this book present the state of the art in research on and development of game bots, and they also look beyond the design aspects to address deep questions: Is a bot that plays like a person intelligent? Does it have emotions? Is it conscious? The topic is inherently interdisciplinary, and the work draws from research and practice in many fields, such as design, creativity, entertainment, and graphics; learning, psychology, and sociology; artificial intelligence, embodiment, agents, machine learning, robotics, human–computer interaction, and artificial life; cognition and
Pindex Book 2012
The information of publication is updating

書目名稱Believable Bots影響因子(影響力)




書目名稱Believable Bots影響因子(影響力)學(xué)科排名




書目名稱Believable Bots網(wǎng)絡(luò)公開度




書目名稱Believable Bots網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Believable Bots被引頻次




書目名稱Believable Bots被引頻次學(xué)科排名




書目名稱Believable Bots年度引用




書目名稱Believable Bots年度引用學(xué)科排名




書目名稱Believable Bots讀者反饋




書目名稱Believable Bots讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 21:10:03 | 只看該作者
板凳
發(fā)表于 2025-3-22 01:13:51 | 只看該作者
地板
發(fā)表于 2025-3-22 06:52:40 | 只看該作者
978-3-642-44595-8Springer-Verlag Berlin Heidelberg 2012
5#
發(fā)表于 2025-3-22 11:56:08 | 只看該作者
Bereichsbezogene Deckungsbeitragsrechnungtred sociality, four aspects of sociality, namely forms of grouping, attachment, reciprocity, and reflexivity are presented and transferred to the field of human–humanoid interaction studies. Six case studies with three different types of humanoid robots are presented, in which the participants had
6#
發(fā)表于 2025-3-22 13:36:21 | 只看該作者
7#
發(fā)表于 2025-3-22 18:02:23 | 只看該作者
Technisch wichtige Bakterienartens quest companions for the players. All these roles call for intelligent bots that can give the player an engaging experience by adjusting and adapting to the players’ style of play. They need to behave as actors in a virtual improvisational theatre. They need to perform in a manner that the player
8#
發(fā)表于 2025-3-23 00:19:46 | 只看該作者
9#
發(fā)表于 2025-3-23 03:42:09 | 只看該作者
10#
發(fā)表于 2025-3-23 08:23:19 | 只看該作者
Partnerschaften marktorientiert bewerten,ial agents that behave like humans do? This question is studied in the context of the BotPrize competition, a Turing-like test where computer game bots compete by attempting to fool human judges into thinking they are just another human player. One problem faced by such bots is that of human-like na
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-13 20:30
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
水城县| 新宾| 新郑市| 静宁县| 钟祥市| 隆林| 承德县| 鄂伦春自治旗| 鹿泉市| 渝中区| 桦甸市| 永善县| 延长县| 吉木乃县| 河北省| 衡阳市| 赫章县| 六枝特区| 施秉县| 清流县| 高淳县| 巨鹿县| 连江县| 乌拉特中旗| 石渠县| 十堰市| 北辰区| 邹城市| 迁安市| 柘荣县| 古丈县| 双柏县| 石泉县| 和林格尔县| 崇义县| 电白县| 阿勒泰市| 普兰店市| 镇江市| 建阳市| 宜春市|