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Titlebook: Being Really Virtual; Immersive Natives an Frank Steinicke Book 2016 Springer International Publishing Switzerland 2016 Virtual Reality (VR

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11#
發(fā)表于 2025-3-23 10:20:42 | 只看該作者
12#
發(fā)表于 2025-3-23 14:27:24 | 只看該作者
NMR Basic Principles and Progresshis chapter we discuss how multi-touch surfaces can be used to provide a real sense of touch, while the user can interact in 3D space. While the experiments have been performed using semi-immersive displays with 3D stereoscopic glasses, the concepts can be applied to VR or AR HMDs as well.
13#
發(fā)表于 2025-3-23 21:32:25 | 只看該作者
Toward a Virtual Revolutionthe pace with which these changes occur. For most time of human history, it was reasonable to assume that the world in which you will die would look pretty much the same as the one in which you were born. For more than 50,000?years, humans lived on the edge of subsistence and were caught in the so-called .?[.].
14#
發(fā)表于 2025-3-24 00:41:02 | 只看該作者
Unlimited Walking: One Small Step for a Mane and sophisticated means for humans to explore nearly any environment. In fact, walking proved to be the preferred means of locomotion for humans in most known environments, as illustrated by men walking on the moon or the hopes to generate gravitation on space stations that will allow more natural means of moving (see Chap.?.).
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發(fā)表于 2025-3-24 05:09:18 | 只看該作者
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發(fā)表于 2025-3-24 08:51:39 | 只看該作者
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發(fā)表于 2025-3-24 11:08:13 | 只看該作者
The Science and Fiction of the Ultimate Display ., wrote his wonderful essay about what he termed the .. In this famous essay, he describes his vision of a futuristic display, which allows users to immerse themselves into computer-generated environments via novel types of multimodal input and output devices. He concludes his essay with the follo
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發(fā)表于 2025-3-24 18:23:54 | 只看該作者
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發(fā)表于 2025-3-24 22:55:21 | 只看該作者
20#
發(fā)表于 2025-3-24 23:37:05 | 只看該作者
First Steps Toward Being Really Virtualthe real world such as communication, e-commerce, learning, fabrication, or games, have been transferred to the virtual world nowadays. This transition has been addressed many times by science fiction literature and cinematographic works, which often show dystopic visions in which humans live their
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