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Titlebook: Beginning iOS 6 Games Development; Lucas Jordan Book 2012 Lucas Jordan 2012

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樓主: 解毒藥
11#
發(fā)表于 2025-3-23 12:56:58 | 只看該作者
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12#
發(fā)表于 2025-3-23 15:28:16 | 只看該作者
Physikalische Belustigungen für M?dchen must learn about a lot of different elements that a full game will incorporate, such as basic UI widgets, audio, complex touch input, Game Center, in-app purchases, and of course graphics. This book will explore these concepts and many others. Think of it as a guide to the building blocks that you
13#
發(fā)表于 2025-3-23 19:30:01 | 只看該作者
https://doi.org/10.1007/978-1-137-59870-7ct that is a suitable starting point for many games. This will include creating a project that can be used for the deployment on the iPhone and the iPad, handling both landscape and portrait orientations.
14#
發(fā)表于 2025-3-24 01:07:41 | 只看該作者
(Un)Masking the Afro-Carnival Organization,asonably complex life cycle. This chapter explores how to turn a simple game into a complete application. We will look at how a typical game organizes the different views that constitute it, including a Loading view, a Welcome view, a High Score view, and of course the game itself.
15#
發(fā)表于 2025-3-24 04:39:07 | 只看該作者
The experiences of Bob Keller, an engineer, game, in which the events on the screen unfold whether or not the user provides any input. Action games are explored in Chapter 5. In this chapter, we are going to look at games that wait for the user to make a choice. Games of this type include puzzle games and strategy games. In this chapter, we
16#
發(fā)表于 2025-3-24 08:08:10 | 只看該作者
17#
發(fā)表于 2025-3-24 13:12:41 | 只看該作者
https://doi.org/10.1007/978-3-662-58798-0is library to draw actors in our game. The goal is to have actors that are drawn dynamically based on game state. To illustrate this, we’ll create two example actors drawn with Core Graphics: a health bar that shows the amount of health remaining for an actor, and a bullet that is drawn in a particu
18#
發(fā)表于 2025-3-24 15:25:42 | 只看該作者
https://doi.org/10.1007/978-3-658-41265-4by iOS are a relatively new way to interact with a computer, and new interface techniques can give users trouble if they are unfamiliar with them. However, users of iOS are already familiar with the concepts of double taps, pinches, and swipes, so including these gestures in your game does not prese
19#
發(fā)表于 2025-3-24 20:44:53 | 只看該作者
,Gesellschaft, Politik und ?konomie,l promote your game as they play and share their experience with their friends. To get users to play your game more often, it is also very common to provide a mechanism for users to compare their scores with other players. Providing a way for users to track their scores against others and to post th
20#
發(fā)表于 2025-3-24 23:59:26 | 只看該作者
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