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Titlebook: Beginning iOS Game Center and Game Kit; For iPhone, iPad, an Kyle Richter Book 20111st edition Kyle Richter 2011

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樓主: implicate
21#
發(fā)表于 2025-3-25 04:59:17 | 只看該作者
Getting Started with Game Kit and Game Center,is centered around a sample game that you will be introduced to later in this chapter. However, if you have an existing app or game that you want to add Game Kit or Game Center functionality to, you may use that project instead. This book is written as a reference and resource tool to aid you in the
22#
發(fā)表于 2025-3-25 09:03:21 | 只看該作者
Achievements, of Microsoft’s Xbox 360. Achievements offer a level of detail overlooked in leaderboards. Leaderboards show who possesses the leading score; on the other hand, achievements demonstrate a player’s skills and strengths by rewarding the player for completing tasks or levels. When the achievements star
23#
發(fā)表于 2025-3-25 15:18:09 | 只看該作者
24#
發(fā)表于 2025-3-25 17:33:40 | 只看該作者
Network Design Overview,his chapter, we will look at how to design a networking experience for not just an iOS game but also a game on any platform. This chapter is designed slightly different than the previous chapters you have encountered in this book. Primarily, there will be no associated source code with this chapter
25#
發(fā)表于 2025-3-25 23:05:44 | 只看該作者
26#
發(fā)表于 2025-3-26 00:24:48 | 只看該作者
27#
發(fā)表于 2025-3-26 05:46:19 | 只看該作者
Voice Chat,icated features on other platforms into one of the easiest to implement on iOS. When working with Voice over Internet Protocol (VOIP) on other platforms, it is often the most complex and daunting task of an entire project. In this chapter, we will explore how to add voice chat services to UFOs or an
28#
發(fā)表于 2025-3-26 11:53:00 | 只看該作者
In-App Purchase with StoreKit,important feature slowly becoming more popular in modern software: in-app purchases. Allowing your users to purchase upgrades or additional content for your app, from directly within your app, opens up a potentially significant new revenue stream. Over the past few years, a new business model has em
29#
發(fā)表于 2025-3-26 15:27:59 | 只看該作者
Book 20111st editiond through the process of creating a custom Game Center Manager class that can be rapidly deployed into any of your new or existing projects. Furthermore, learn how to?avoid pitfalls commonly encountered by new Game Center developers.
30#
發(fā)表于 2025-3-26 19:50:12 | 只看該作者
Getting Started with Game Kit and Game Center, process of adding social functions into your iOS app. While I recommend you read it from beginning to end to gain the most knowledge of the covered technologies, it is not a requirement. Every chapter stands on its own. You can skip ahead to the chapters that are relevant to your project needs and quickly implement them into your software.
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