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Titlebook: Beginning iOS 5 Games Development; Using the iOS SDK fo Lucas Jordan Book 2011 Lucas Jordan 2011

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發(fā)表于 2025-3-21 17:09:44 | 只看該作者 |倒序瀏覽 |閱讀模式
期刊全稱Beginning iOS 5 Games Development
期刊簡稱Using the iOS SDK fo
影響因子2023Lucas Jordan
視頻videohttp://file.papertrans.cn/183/182635/182635.mp4
發(fā)行地址Continues with the strong selling success of the first book, Beginning iPhone Game Development..Game Apps remain one of the hottest type of apps in Apple iTunes App Store..iPhone and iPad apps develop
圖書封面Titlebook: Beginning iOS 5 Games Development; Using the iOS SDK fo Lucas Jordan Book 2011 Lucas Jordan 2011
影響因子Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store.? Does Angry Birds ring a bell? ?What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular?iPad,?using the new iOS 5 SDK.?? ...Beginning iOS 5 Games Development. provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You‘ll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps...Other topics include iOS 5 game apps?development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading?this book, you‘ll?come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.
Pindex Book 2011
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發(fā)表于 2025-3-22 00:03:14 | 只看該作者
Setting Up Your Game Project,ct that is a suitable starting point for many games. This will include creating a project that can be used for the deployment on the iPhone and the iPad, handling both landscape and portrait orientations.
板凳
發(fā)表于 2025-3-22 04:07:21 | 只看該作者
Explore the Game Application Life Cycle,asonably complex life cycle. This chapter explores how to turn a simple game into a complete application. We will look at how a typical game organizes the different views that comprise it, including a Loading view, a Welcome view, a High Score view, and of course the game itself.
地板
發(fā)表于 2025-3-22 07:11:38 | 只看該作者
Quickly Build an Input-Driven Game, game, in which the events on the screen unfold whether or not the user provides any input. Action games are explored in Chapter 5. In this chapter, we are going to look at games that wait for the user to make a choice. Games of this type include puzzle games and strategy games. In this chapter, we
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發(fā)表于 2025-3-22 10:40:13 | 只看該作者
Quickly Build a Frame-by-Frame Game,tinuously, regardless of whether the user provides input. Action games are typical examples of such games. We are not going to make a full game in this chapter, but will implement part of one. Figure 5-1 shows one of the scenes we will create.
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發(fā)表于 2025-3-22 13:05:15 | 只看該作者
Create Your Characters: Game Engine, Image Actors, and Behaviors,need to refactor the code from the previous chapters to create reusable classes that make up a simple game engine. We will explore the classes and protocols that make up this game engine so you can understand how they fit together.
7#
發(fā)表于 2025-3-22 17:28:26 | 只看該作者
Build Your Game: Vector Actors and Particles,is library to draw actors in our game. The goal is to have actors that are drawn dynamically based on game state. To illustrate this, we’ll create two example actors drawn with Core Graphics: a health bar that shows the amount of health remaining for an actor, and a bullet that is drawn in a particu
8#
發(fā)表于 2025-3-22 22:23:03 | 只看該作者
Building Your Game: Understanding Gestures and Movements,by iOS are a relatively new way to interact with a computer, and new interface techniques can give users trouble if they are unfamiliar with them. However, users of iOS are already familiar with the concepts of double taps, pinches, and swipes, so including these gestures in your game does not prese
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發(fā)表于 2025-3-23 04:31:15 | 只看該作者
10#
發(fā)表于 2025-3-23 07:55:28 | 只看該作者
Monetizing via the Apple App Store,d is to give the app away for free, but include ads. Another way, which can work for free and paid apps, is to include things for sale within the app. These are called in-app purchases, and are very popular with some styles of games.
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