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Titlebook: Beginning Windows Mixed Reality Programming; For HoloLens and Mix Sean Ong,Varun Kumar Siddaraju Book 2021Latest edition Sean Ong and Varun

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發(fā)表于 2025-3-21 16:21:23 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Beginning Windows Mixed Reality Programming
期刊簡(jiǎn)稱For HoloLens and Mix
影響因子2023Sean Ong,Varun Kumar Siddaraju
視頻videohttp://file.papertrans.cn/183/182614/182614.mp4
發(fā)行地址Teaches you how to get started developing for HoloLens 2 with Unity, the preferred tool for 3D experiences.Explores where to find 3D models and resources, showing you how to make your own models when
圖書封面Titlebook: Beginning Windows Mixed Reality Programming; For HoloLens and Mix Sean Ong,Varun Kumar Siddaraju Book 2021Latest edition Sean Ong and Varun
影響因子Develop applications and experiences for Microsoft’s HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are provided..Beginning Windows Mixed Reality Programming, 2nd edition. clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft‘s Mixed Reality Toolkit and Unity’s AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking..What You Will Learn.Prototype ideas quickly for the HoloLens 2 and Windows mixed reality devices.Get started with Unity, the preferred tool for developing 3D experiences.Locate and import 3D models for your project, or make your own.Use spatial sound, voice comm
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Creating Your First Hologramy Toolkit. After creating our first hologram, we’ll test our app by deploying directly to our HoloLens using Visual Studio. In this chapter, I will also discuss ways to create or find your own holograms (3D models) for your project.
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Interacting with Holograms and other elements within an application. These include hand gestures, voice commands, gaze, and controllers. We’ll walk through each input method and learn how to use input resources found in the MRTK.
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Spatial Soundl objects around us. Our sense of hearing is able to detect extremely small differences in the arrival of sound waves at each of our ears in order to locate the position of the sound source in 3D space.
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Awe-Inspiring Experiencesou need to make compelling applications. There are dozens of books that can be written on advanced Mixed Reality development and techniques – and even more Mixed Reality techniques that are yet to be discovered! I’ll give you a taste of some things you can do to enhance your applications and experie
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Reflexion der Reise: Die Punkte verbinden and other elements within an application. These include hand gestures, voice commands, gaze, and controllers. We’ll walk through each input method and learn how to use input resources found in the MRTK.
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