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Titlebook: Beginning Windows Mixed Reality Programming; For HoloLens and Mix Sean Ong Book 20171st edition Sean Ong 2017 Virtual Reality.Augmented Rea

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發(fā)表于 2025-3-21 16:21:46 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Beginning Windows Mixed Reality Programming
期刊簡(jiǎn)稱For HoloLens and Mix
影響因子2023Sean Ong
視頻videohttp://file.papertrans.cn/183/182613/182613.mp4
發(fā)行地址Teaches how to get started with Unity, the preferred tool for animating 3D objects.Explores where to find 3D models for your project.Shares secrets to making an amazing user experience via Microsoft H
圖書(shū)封面Titlebook: Beginning Windows Mixed Reality Programming; For HoloLens and Mix Sean Ong Book 20171st edition Sean Ong 2017 Virtual Reality.Augmented Rea
影響因子Develop applications and experiences for Microsoft’s HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided..Beginning Windows Mixed Reality Programming.?.clearly explains all the nuances of mixed reality software development. You‘ll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft‘s HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today!.What You Will Learn.Prototype ideas quickly?.Get started with Unity, the preferred tool for animating 3D objects.?.Explore where to find 3D models for your project, or make your own!?.Use spatial sound, voice commands, and gestures.Build with the HoloToolkit to make apps the easy way.Publish to the Windows Store and make money from your app.Who This Book Is For.Programmers with little or no graphics or mixed reality experience.
Pindex Book 20171st edition
The information of publication is updating

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Interacting with Hologramsgrams and other elements within an application. These include hand gestures, voice commands, gaze, and controllers. We’ll walk through each input method and learn how to use input resources found in the HoloToolkit.
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Counterinsurgency, Empire and Ignorance,In this chapter, we’ll dive into the world of Unity, the preferred software platform for developing Mixed Reality applications. If you want to master Mixed Reality development, you first need to master Unity. We’ll take a tour of Unity and understand what Unity is used for. I’ll also walk you through building your very first Unity app.
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發(fā)表于 2025-3-22 18:14:09 | 只看該作者
https://doi.org/10.1007/978-3-030-14362-6This chapter covers more about the HoloToolkit and its importance for Mixed Reality development. We’ll learn about the various components and test scenes included with the HoloToolkit, and how we can leverage this community resource for development.
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發(fā)表于 2025-3-22 23:34:30 | 只看該作者
https://doi.org/10.1007/978-3-658-21230-8This chapter covers how to make the most of spatial sound in your applications. We rely heavily on our ears to precisely locate real objects around us. Our sense of hearing is able to detect extremely small differences in the arrival of sound waves at each of our ears in order to locate the position of the sound source in 3D space.
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Unity Crash CourseIn this chapter, we’ll dive into the world of Unity, the preferred software platform for developing Mixed Reality applications. If you want to master Mixed Reality development, you first need to master Unity. We’ll take a tour of Unity and understand what Unity is used for. I’ll also walk you through building your very first Unity app.
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