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Titlebook: Beginning WebGL for HTML5; Brian Danchilla Book 2012 Brian Danchilla 2012

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發(fā)表于 2025-3-21 17:16:19 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Beginning WebGL for HTML5
影響因子2023Brian Danchilla
視頻videohttp://file.papertrans.cn/183/182607/182607.mp4
發(fā)行地址GL for HTML5 quickly gets you up to speed with Web. GL and shaders within the browser..You‘ll learn techniques, frameworks, and tools that will enable increased productivity, better rendering performa
圖書封面Titlebook: Beginning WebGL for HTML5;  Brian Danchilla Book 2012 Brian Danchilla 2012
影響因子.Beginning WebGL for HTML5. gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You‘ll render realistic scenes with advanced lighting models, shadows, blending and textures. You‘ll also use mathematics to model fractals and particle systems. Going beyond that, .Beginning WebGL for HTML5. presents advanced vertex and fragment shader usage for creating stunning, top-end results.? . . You‘ll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. .Beginning WebGL for HTML5 .builds your critical WebGL development skills while being enjoyable at each step of the way. . ..Quickly get up to speed with WebGL ..Render realistic scenes ..Work faster with frameworks ..Improve rendering performance . .
Pindex Book 2012
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Three.js Framework, in the first six chapters of the book. This abstraction helps to make WebGL development easier and more productive. We will discuss several WebGL frameworks in the next chapter. In this chapter we will concentrate on one of the most widely used frameworks — Three.js. We will cover the following:
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https://doi.org/10.1007/978-94-6300-456-5In this chapter we will cover two topics that are fundamental to producing realistic scenes, texture and lighting. Specifically, we will
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They Exist But Have Not Yet Communicated,This chapter presents a hodgepodge of effects that we can achieve with mathematics. Topics that we will cover include:
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They Exist But Have Not Yet Communicated,In this chapter we will show how to troubleshoot errors and improve application performance. We will:
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