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Titlebook: Beginning VFX with Autodesk Maya; Create Industry-Stan Abhishek Kumar Book 2022 Abhishek Kumar 2022 3D.VFX.Autodesk Maya.Visual effects.Sim

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31#
發(fā)表于 2025-3-26 22:14:36 | 只看該作者
Zeugen Jehovas – Interaktion und Identit?tThis chapter explores the concepts of fluid dynamics. It explains the meaning of fluids with respect to Autodesk Maya, taking into consideration the voxels and fluid containers. It also covers fluid emitters and explains the ways that fluids can be manipulated, such as via their density, velocity, turbulence, temperature, and fuel characteristics.
32#
發(fā)表于 2025-3-27 05:06:35 | 只看該作者
Identit?tsforschung in der PraxisThis chapter discusses how to create fire, fireworks, lightning, shatter, and smoke effects using Autodesk Maya. You will also learn how to use Attribute Editors and how to manipulate values in order to create visually intriguing effects.
33#
發(fā)表于 2025-3-27 08:37:01 | 只看該作者
Untersuchungsrelevante Identit?tstheorienThis chapter covers Maya’s recently introduced Bifrost system for creating realistic water effects. You will learn how to use Bifrost to reproduce a big volume of water efficiently. You will use effective simulation techniques to generate a large-scale simulation shot and a waterfall shot in Maya.
34#
發(fā)表于 2025-3-27 13:07:44 | 只看該作者
Studien zur Kindheits- und JugendforschungIn this chapter, you learn how to work on a complete scene in Maya using the FX system, which you learned about in previous chapters. You will create a seamless integration of live action footage in a 3D virtual world. You learn about the MASH procedural tools in this chapter.
35#
發(fā)表于 2025-3-27 13:52:59 | 只看該作者
History of Visual Effects,This chapter describes how visual effects have evolved over time and have influenced computer graphics in the media and entertainment industries.
36#
發(fā)表于 2025-3-27 21:27:18 | 只看該作者
37#
發(fā)表于 2025-3-27 23:46:47 | 只看該作者
Working with Maya Fluids,This chapter explores the concepts of fluid dynamics. It explains the meaning of fluids with respect to Autodesk Maya, taking into consideration the voxels and fluid containers. It also covers fluid emitters and explains the ways that fluids can be manipulated, such as via their density, velocity, turbulence, temperature, and fuel characteristics.
38#
發(fā)表于 2025-3-28 02:47:02 | 只看該作者
Magical FX Using Maya,This chapter discusses how to create fire, fireworks, lightning, shatter, and smoke effects using Autodesk Maya. You will also learn how to use Attribute Editors and how to manipulate values in order to create visually intriguing effects.
39#
發(fā)表于 2025-3-28 09:52:49 | 只看該作者
40#
發(fā)表于 2025-3-28 12:08:48 | 只看該作者
Procedural Animation FX and Live Action Integration,In this chapter, you learn how to work on a complete scene in Maya using the FX system, which you learned about in previous chapters. You will create a seamless integration of live action footage in a 3D virtual world. You learn about the MASH procedural tools in this chapter.
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