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Titlebook: Beginning Unity Android Game Development; From Beginner to Pro Kishan Takoordyal Book 2020 Kishan Takoordyal 2020 Unity 3D.Android.C#.User

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發(fā)表于 2025-3-21 17:37:05 | 只看該作者 |倒序瀏覽 |閱讀模式
期刊全稱Beginning Unity Android Game Development
期刊簡稱From Beginner to Pro
影響因子2023Kishan Takoordyal
視頻videohttp://file.papertrans.cn/183/182588/182588.mp4
發(fā)行地址Covers beginner C# scripting in Unity3D.Explains useful optimizations when making Android games.Creates a foundation for more advanced and complex games
圖書封面Titlebook: Beginning Unity Android Game Development; From Beginner to Pro Kishan Takoordyal Book 2020 Kishan Takoordyal 2020 Unity 3D.Android.C#.User
影響因子.Master the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of .Beginning Unity Android Game Development., you will have the knowledge to confidently build an Android game.?..The book starts by explaining simple programming concepts to make beginners comfortable with the jargon. You will then learn to navigate around the Unity interface and use basic tools (hand, move, rotate, scale, and rect). You will also be acquainted with the creation of basic 3D objects in the game while understanding the purpose of several of Unity’s windows. ..In the last chapters, you will learn to create a simple game for Android using the concepts studied in the previous chapters. Scripts will be written to handle the behaviors of the player and enemies as well as to handle other aspects of the game. The author shares tips along the way to help improve in-game performance,such as switching to the universal rendering pipeline when targeting mobile platforms...At the end of the book, you will have a solid knowledge in making basic Android games that can be upgraded later to make more complex games
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https://doi.org/10.1007/978-3-658-29129-7better user experience. For this chapter, it is recommended that you use a 2D view. You can do so by clicking the little button labeled 2D at the top of the Scene window (Figure 4-1). Also, we’ll be using the Rect tool (Figure 4-2).
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