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Titlebook: Beginning Swift Games Development for iOS; James Goodwill,Wesley Matlock Book 20151st edition James Goodwill and Wesley Matlock 2015

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樓主: Jackson
41#
發(fā)表于 2025-3-28 16:24:19 | 只看該作者
42#
發(fā)表于 2025-3-28 22:04:51 | 只看該作者
Setting Up Your Game Scene and Adding Your First Spritesyou the power to easily animate textured images, play video, render text, and add particle effects. It also includes an integrated physics library. Sprite Kit is the first-ever game engine formally built into the iOS SDK.
43#
發(fā)表于 2025-3-28 23:00:31 | 只看該作者
44#
發(fā)表于 2025-3-29 06:14:06 | 只看該作者
45#
發(fā)表于 2025-3-29 07:37:48 | 只看該作者
Transitioning Between Scenespulses and how to add scoring to the game to keep up with the number of orbs the SuperSpaceMan has collected. At the end of the chapter, you got a chance to revisit .s when you added sound to the game.
46#
發(fā)表于 2025-3-29 11:37:50 | 只看該作者
47#
發(fā)表于 2025-3-29 15:55:58 | 只看該作者
Creating Your First Scene Kit Projecteek style of game. You will start with some basic 3D code for a portrait-only game. By the end of the chapter, you will have a complete landscape-only 3D game with your hero in the middle of the scene.
48#
發(fā)表于 2025-3-29 23:04:36 | 只看該作者
49#
發(fā)表于 2025-3-30 01:33:18 | 只看該作者
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發(fā)表于 2025-3-30 05:30:49 | 只看該作者
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