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Titlebook: Beginning Swift Games Development for iOS; Develop 2D and 3D ga James Goodwill,Wesley Matlock Book 2017Latest edition James Goodwill and We

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發(fā)表于 2025-3-21 17:32:00 | 只看該作者 |倒序瀏覽 |閱讀模式
期刊全稱Beginning Swift Games Development for iOS
期刊簡稱Develop 2D and 3D ga
影響因子2023James Goodwill,Wesley Matlock
視頻videohttp://file.papertrans.cn/183/182569/182569.mp4
發(fā)行地址Updates what was a best (or strong) selling book on Swift games development.Day and date" release asap after new Swift 3 and iOS SDK 10 releases, Fall 2016.Written by iOS game app developer, publisher
圖書封面Titlebook: Beginning Swift Games Development for iOS; Develop 2D and 3D ga James Goodwill,Wesley Matlock Book 2017Latest edition James Goodwill and We
影響因子.Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10..In Part 1 of this book, you‘ll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you‘ll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you‘ll learn 3D game development using Apple‘s SceneKit framework and the Swift programming language, following the same pattern used for Part 1.. .Game apps are one of the most popular categories in the Apple iTunes App Store. In response,?.James Goodwill and Wesley Matlock. bring you .Beginning Swift Games Development for iOS, Third Edition. an update to their best-selling work. After reading and using this book, you‘ll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device..What you’ll learn..Discover what’s in the new Swift 3programming language..Apply Swift 3 to iOS 10 and 9 gamedevelopment..Build a 2D game app using SpriteKitand Swift..Build a 3D game from 2D using SceneKitand Swift.
Pindex Book 2017Latest edition
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Book 2017Latest editionild your first 2D and then 3D game app that you can run on any iOS-enabled device..What you’ll learn..Discover what’s in the new Swift 3programming language..Apply Swift 3 to iOS 10 and 9 gamedevelopment..Build a 2D game app using SpriteKitand Swift..Build a 3D game from 2D using SceneKitand Swift.
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發(fā)表于 2025-3-22 03:32:39 | 只看該作者
Setting Up Your Game Scene and Adding Your First Spritesork that gives you the power to easily animate textured images, play video, render text, and add particle effects. It also includes an integrated physics library. SpriteKit is the first-ever game engine formally built into the iOS SDK.
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發(fā)表于 2025-3-22 04:36:02 | 只看該作者
Adding Scene Scrolling and Game Control that, you will add additional orb nodes to collide into. You will then add scrolling to your scene, allowing you to make it look like the player is flying through space collecting orbs. Finally, you will start using the phone’s accelerometer to move the player along the x-axis.
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