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Titlebook: Beginning RPG Maker VX Ace; Darrin Perez Book 20141st edition Apress 2014

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樓主: 反抗日本
31#
發(fā)表于 2025-3-26 21:54:59 | 只看該作者
pment engine..Takes you from the start of a project to the completion of a small game. .Provides a step-by-step process that will walk you through each stage of the creation process..Gives many helpful tips and tricks you can apply to your future endeavors with the engine..978-1-4842-0784-0
32#
發(fā)表于 2025-3-27 02:07:24 | 只看該作者
Andreas Oberweis,Wolffried StuckyIf you have any amount of programming experience, you’re probably familiar with the use of switches and variables (especially the latter) in coding programs.
33#
發(fā)表于 2025-3-27 06:35:49 | 只看該作者
34#
發(fā)表于 2025-3-27 11:28:31 | 只看該作者
Switches and VariablesIf you have any amount of programming experience, you’re probably familiar with the use of switches and variables (especially the latter) in coding programs.
35#
發(fā)表于 2025-3-27 14:25:56 | 只看該作者
All About Common EventsThis chapter is going to cover common events. You have probably seen the relevant tab within the RPG Maker VX Ace (RMVXA) Database already and are probably wondering what it’s about. Well, here’s the summary:
36#
發(fā)表于 2025-3-27 19:35:27 | 只看該作者
37#
發(fā)表于 2025-3-28 01:48:13 | 只看該作者
https://doi.org/10.1007/978-3-658-01166-6 you have learned, to start making our very own game. The first order of business is to add a few more maps, as we only have the two we created so far. To make sure that we are using the same content, and also to show off the relevant feature, let’s use some premade maps.
38#
發(fā)表于 2025-3-28 03:44:03 | 只看該作者
https://doi.org/10.1007/978-3-658-01166-6 mess. Our player now has an idea of what he or she should be doing. So, in this chapter, we will be tackling the task of populating the dungeon that we created (or, rather, copy-pasted) in the previous one. The first order of business is to determine how you want the enemies to appear.
39#
發(fā)表于 2025-3-28 10:14:27 | 只看該作者
40#
發(fā)表于 2025-3-28 13:22:32 | 只看該作者
J?rg Bremer,Michael Sonnenscheintus as such, their alter egos (a.k.a. the players themselves) would probably appreciate a change of pace. Minigames are a classic video game tradition. To take a somewhat recent example, . (which had a mobile release and a recent rerelease on the Nintendo 3DS) has a shooting gallery minigame. Someti
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