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Titlebook: Beginning PBR Texturing; Learn Physically Bas Abhishek Kumar Book 2020 Abhishek Kumar 2020 Physically based rendering.PBR.Allegorithmic.Sub

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樓主: TEMPO
21#
發(fā)表于 2025-3-25 05:00:13 | 只看該作者
22#
發(fā)表于 2025-3-25 07:29:52 | 只看該作者
23#
發(fā)表于 2025-3-25 13:32:21 | 只看該作者
Gareth Chua,Joel Au,Tse Tong ChiaIn this chapter, you’ll learn about navigating the viewport in Substance Painter.
24#
發(fā)表于 2025-3-25 17:59:56 | 只看該作者
Mobile Computer Vision for Scout Teams,To start painting, you need a 3D model. The 3D model should be in OBJ, FBX, or ABC format. Those are the only files you can import into Substance Painter. You may have your own model; if not, you can download one from the Internet to practice on.
25#
發(fā)表于 2025-3-25 20:01:43 | 只看該作者
https://doi.org/10.1007/978-1-349-08350-3Substance Painter has a powerful procedural workflow assisted by various materials, tools, masks, automatic functions, etc. In this chapter, I will discuss materials and smart materials and how you can use them to rapidly texture almost anything. Then I’ll discuss layers and masks.
26#
發(fā)表于 2025-3-26 01:26:01 | 只看該作者
IRM du pelvis de l’homme et de la femmeAnchors are another procedural tool of Substance Painter. They allow users to add further details to a mesh without manual labor. In this chapter, you will learn how you can leverage the power of anchors. To be effective at using Substance Painter, it is important to know how they work.
27#
發(fā)表于 2025-3-26 05:16:26 | 只看該作者
Anatomie régionale du pelvis fémininIray is a GPU-based render engine developed by Nvidia. It is a physically based, path tracing render engine that uses GPU cores to rapidly render realistic-looking images in high definition. It is built into Substance Painter to help users visualize the final result of the texturing work done on a mesh (see Figure 15-1).
28#
發(fā)表于 2025-3-26 10:57:21 | 只看該作者
29#
發(fā)表于 2025-3-26 16:15:28 | 只看該作者
IRM du pelvis de l’homme et de la femmeRendering is the last stage in the 3D computer graphics production pipeline. In computer graphics, rendering is the computation process involved to convert three-dimensional objects into 2D images or a series of images.
30#
發(fā)表于 2025-3-26 19:06:21 | 只看該作者
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