找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Beginning Java Game Development with LibGDX; Lee Stemkoski Book 20151st edition LEE STEMKOSKI 2015 Game development.LibGDX.2D games.Java.U

[復(fù)制鏈接]
查看: 34705|回復(fù): 43
樓主
發(fā)表于 2025-3-21 18:28:37 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Beginning Java Game Development with LibGDX
影響因子2023Lee Stemkoski
視頻videohttp://file.papertrans.cn/183/182388/182388.mp4
發(fā)行地址No prior programming experience is required; appropriate for ages 14 and older.Create 12 video game prototypes, more than any other book in this area.Emphasizes both design/aesthetic and technical/pro
圖書封面Titlebook: Beginning Java Game Development with LibGDX;  Lee Stemkoski Book 20151st edition LEE STEMKOSKI 2015 Game development.LibGDX.2D games.Java.U
影響因子Design and create video games using Java, with the LibGDX software library. By reading .Beginning Java Game Development with LibGDX., you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS)..Beginning Java Game Development with LibGDX. teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development..What You Will Learn.How to use the LibGDX framework to cre
Pindex Book 20151st edition
The information of publication is updating

書目名稱Beginning Java Game Development with LibGDX影響因子(影響力)




書目名稱Beginning Java Game Development with LibGDX影響因子(影響力)學(xué)科排名




書目名稱Beginning Java Game Development with LibGDX網(wǎng)絡(luò)公開度




書目名稱Beginning Java Game Development with LibGDX網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Beginning Java Game Development with LibGDX被引頻次




書目名稱Beginning Java Game Development with LibGDX被引頻次學(xué)科排名




書目名稱Beginning Java Game Development with LibGDX年度引用




書目名稱Beginning Java Game Development with LibGDX年度引用學(xué)科排名




書目名稱Beginning Java Game Development with LibGDX讀者反饋




書目名稱Beginning Java Game Development with LibGDX讀者反饋學(xué)科排名




單選投票, 共有 1 人參與投票
 

0票 0.00%

Perfect with Aesthetics

 

0票 0.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

1票 100.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 22:39:08 | 只看該作者
板凳
發(fā)表于 2025-3-22 03:56:06 | 只看該作者
地板
發(fā)表于 2025-3-22 06:58:48 | 只看該作者
Additional Game Case Studies, not a polished product—for example, none has a Start menu or a user interface, and we won’t implement win or lose conditions (these are left for the you to implement as recommended “Next Steps” at the end of each section). Nonetheless, the techniques covered should prove to be useful for many situa
5#
發(fā)表于 2025-3-22 10:22:08 | 只看該作者
6#
發(fā)表于 2025-3-22 14:19:31 | 只看該作者
7#
發(fā)表于 2025-3-22 17:42:13 | 只看該作者
https://doi.org/10.1007/978-1-84800-036-0This chapter builds on the Starfish Collector game introduced in the previous chapter. The core game play remains the same; the additions include background music and sound effects, as well as a user interface with customized bitmap fonts, image-based buttons, and other UI controls.
8#
發(fā)表于 2025-3-23 00:11:04 | 只看該作者
Chris Janes,Tom Andrews,Mohamed Adbel-MaguidThis chapter covers how to use third-party software and libraries to simplify your workflow and increase the sophistication of your games. In particular, you will use the following:
9#
發(fā)表于 2025-3-23 02:24:54 | 只看該作者
https://doi.org/10.1007/978-3-319-15102-1This final chapter presents a variety of steps to consider as you continue on in game development. Among these, you’ll explore working on additional projects, learning skills in related areas, and bringing your games to a wider audience. Along the way, the chapter presents lists of resources of all types, and general advice for many situations.
10#
發(fā)表于 2025-3-23 06:09:32 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-6 14:58
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
周至县| 寿阳县| 新竹县| 固安县| 东辽县| 盐源县| 石渠县| 通江县| 新沂市| 乳山市| 新宁县| 兰西县| 白城市| 子长县| 鄄城县| 承德市| 江川县| 锦州市| 昌宁县| 西盟| 宝丰县| 包头市| 恩施市| 阿拉尔市| 元江| 客服| 福建省| 从化市| 大关县| 白水县| 林口县| 旌德县| 四平市| 文安县| 张掖市| 海林市| 延庆县| 云林县| 玉田县| 霍州市| 松江区|