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Titlebook: Beginning Game AI with Unity; Programming Artifici Sebastiano M. Cossu Book 2021 Sebastiano M. Cossu 2021 Artificial intelligence.Unity.C#.

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發(fā)表于 2025-3-21 16:54:06 | 只看該作者 |倒序瀏覽 |閱讀模式
期刊全稱Beginning Game AI with Unity
期刊簡稱Programming Artifici
影響因子2023Sebastiano M. Cossu
視頻videohttp://file.papertrans.cn/183/182337/182337.mp4
發(fā)行地址A practical guide to beginning game AI programming with Unity.Explains popular AI techniques for creating believable behavior for non-player characters.Takes a project-based approach to reinforce the
圖書封面Titlebook: Beginning Game AI with Unity; Programming Artifici Sebastiano M. Cossu Book 2021 Sebastiano M. Cossu 2021 Artificial intelligence.Unity.C#.
影響因子Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter..AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural?generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making..What You Will Learn.Understand the fundamentals of AI.Create gameplay-based AI to address navigation and decision-making problems.Put into practice graph theory and behavior models.Address pathfinding problems.Use the A* algorithm, the .deus ex machina. of pathfinding algorithms.Create a mini stealth game.Who This Book Is For.Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games.
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978-1-4842-6354-9Sebastiano M. Cossu 2021
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Sebastiano M. CossuA practical guide to beginning game AI programming with Unity.Explains popular AI techniques for creating believable behavior for non-player characters.Takes a project-based approach to reinforce the
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Grundlagenmodell und Synthese der Methodik,ll the other tech fields as well as every aspect of our life: Artificial Intelligence (AI). From navigation systems to smart cars and from virtual assistants to augmented reality (AR) applications on our smartphones, nearly every software and device we use features AI under the hood. Video games mak
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Sagit Ibatullin,Tursun Ibraev,Marina LiVideo games can be set in 3D or 2D worlds, and this distinction determines the way agents perceive the surrounding world and so their ability to move and act.?In this chapter we will explore Linear Algebra and 2D/3D math fundamentals that will be crucial in the next topics we are going to explore to create our AI.
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The Basics,Video games can be set in 3D or 2D worlds, and this distinction determines the way agents perceive the surrounding world and so their ability to move and act.?In this chapter we will explore Linear Algebra and 2D/3D math fundamentals that will be crucial in the next topics we are going to explore to create our AI.
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