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Titlebook: Beginning Android Games; Mario Zechner,Robert Green Book 2012Latest edition Robert Green and Mario Zechner 2012

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樓主
發(fā)表于 2025-3-21 16:41:00 | 只看該作者 |倒序瀏覽 |閱讀模式
期刊全稱Beginning Android Games
影響因子2023Mario Zechner,Robert Green
視頻videohttp://file.papertrans.cn/183/182220/182220.mp4
發(fā)行地址This book updates a successful strong selling book, Beginning Android Games..This book was first Android game tutorial books for developers.Android and gaming are key tech and book markets.
圖書封面Titlebook: Beginning Android Games;  Mario Zechner,Robert Green Book 2012Latest edition Robert Green and Mario  Zechner 2012
影響因子.Beginning Android Games, Second Edition .offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations.? You‘ll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games.. . The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title??.Beginning Android Games. will help you kick-start your project.? This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases?for Android smartphones and tablets:. . .The fundamentals of game development and design suitable for Android smartphones and tablets . .The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager sys
Pindex Book 2012Latest edition
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沙發(fā)
發(fā)表于 2025-3-21 22:35:05 | 只看該作者
板凳
發(fā)表于 2025-3-22 01:16:12 | 只看該作者
OpenGL ES: Going 3D, we defined our view frustum and the vertices of our sprites. In the latter case, the z coordinate of each vertex was simply set to 0 by default. The difference from 2D rendering really isn’t all that big:
地板
發(fā)表于 2025-3-22 08:09:11 | 只看該作者
978-1-4302-4677-0Robert Green and Mario Zechner 2012
5#
發(fā)表于 2025-3-22 10:02:48 | 只看該作者
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發(fā)表于 2025-3-22 16:41:38 | 只看該作者
Die Betriebssysteme des Personal System/2,Mr. Nom was a great success. Due to its solid initial design and game framework, implementing Mr. Nom was a breeze for us. Best of all, the game runs smoothly even on low-end devices. Of course, Mr. Nom is not a very complex or graphically intense game, so using the Canvas API for rendering proved to be a good idea.
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發(fā)表于 2025-3-22 18:28:56 | 只看該作者
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發(fā)表于 2025-3-22 23:08:13 | 只看該作者
https://doi.org/10.1007/978-94-009-5347-53D programming is an incredibly wide and complex field. This chapter explores some topics that are the absolute minimum requirement to write a simple 3D game:
9#
發(fā)表于 2025-3-23 04:04:58 | 只看該作者
https://doi.org/10.1007/b101921We are finally ready to create the last game for this book. This time we are going to develop a simple action/arcade game, adapting an old classic and giving it a nice 3D look, using the techniques discussed in the previous two chapters.
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發(fā)表于 2025-3-23 08:22:55 | 只看該作者
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