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Titlebook: Beginning Android Games; Mario Zechner,J. F. DiMarzio,Robert Green Book 20163rd edition Mario Zechner, J.F. DiMarzio and Robert Green 2016

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發(fā)表于 2025-3-21 17:13:36 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Beginning Android Games
影響因子2023Mario Zechner,J. F. DiMarzio,Robert Green
視頻videohttp://file.papertrans.cn/183/182219/182219.mp4
發(fā)行地址One of the first Android N / 7.0 Games development books to market.Learn the fundamentals of game programming for the Android platform.Readers will create a complete 3D game over the course of the boo
圖書封面Titlebook: Beginning Android Games;  Mario Zechner,J. F. DiMarzio,Robert Green Book 20163rd edition Mario Zechner, J.F. DiMarzio and Robert Green 2016
影響因子.Learn all of the basics needed to join the ranks of successful Android game developers. You‘ll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware..Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android.?.What You‘ll Learn.Gain the fundamentals of game programming in the context of the Android platform.Use Android‘s APIs for graphics, audio, and user input to reflect those fundamentals.Develop two 2D games from scratch, based on Canvas API and OpenGL ES.Create a full-featured 3D game.Publish your games, get crash reports, and support your users.Complete your own playable 2D OpenGL games.Who This Book Is For.People with a basic knowledge of Java who want to write games on the Android platform. It also offe
Pindex Book 20163rd edition
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發(fā)表于 2025-3-21 23:29:43 | 只看該作者
板凳
發(fā)表于 2025-3-22 03:23:36 | 只看該作者
地板
發(fā)表于 2025-3-22 05:38:56 | 只看該作者
Android for Game Developers,mming on the PC, but soon realized that we couldn’t transfer our little masterpieces to the available portable game consoles. As we continued being enthusiastic programmers, over time our interest in actually playing video games faded. Besides, our Game Boys eventually broke . . .
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發(fā)表于 2025-3-22 12:33:04 | 只看該作者
Zentrale Grunds?tze der Rechnungslegungecide how to make your game world move. Can you get away with not using a physics engine and instead roll your own simple simulation code? What are the units and scale within which your game world is set? How does it translate to the screen?
6#
發(fā)表于 2025-3-22 16:35:55 | 只看該作者
Game Development 101,ecide how to make your game world move. Can you get away with not using a physics engine and instead roll your own simple simulation code? What are the units and scale within which your game world is set? How does it translate to the screen?
7#
發(fā)表于 2025-3-22 19:21:34 | 只看該作者
rs will create a complete 3D game over the course of the boo.Learn all of the basics needed to join the ranks of successful Android game developers. You‘ll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable ga
8#
發(fā)表于 2025-3-23 00:30:02 | 只看該作者
Kategorisierung von Finanzinstrumentenpy and paste code together from all over the Web and hope that it will form the next first-person shooter hit. By now, you should have a firm grasp on how to design a simple game from the ground up, how to structure a nice API for 2D game development, and which Android APIs will provide the functionality you need in order to implement your ideas.
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發(fā)表于 2025-3-23 01:51:57 | 只看該作者
https://doi.org/10.1007/978-3-8350-9526-7 for physics simulations, complex 3D animation, collision detection, and so on. This type of code is best written in more “to-the-metal” languages like C/C++ or even assembly language. The Android native development kit (NDK) lets us do exactly that.
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發(fā)表于 2025-3-23 06:48:29 | 只看該作者
Kategorisierung von Finanzinstrumenteno become successful at it—not just after your game is completed, but even before you start developing it. The real moneymakers are often designed from the planning stage to become popular and to make money, on top of being well made.
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