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Titlebook: Beginning ARKit for iPhone and iPad; Augmented Reality Ap Wallace Wang Book 2018 Wallace Wang 2018 ARKit.Apple.iOS.iPad.iPhone.Augmented Re

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發(fā)表于 2025-3-21 19:25:43 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱(chēng)Beginning ARKit for iPhone and iPad
期刊簡(jiǎn)稱(chēng)Augmented Reality Ap
影響因子2023Wallace Wang
視頻videohttp://file.papertrans.cn/183/182185/182185.mp4
發(fā)行地址AR is one of the most popular styles of app in the App Store.Covers all the basics for those new to AR programming or to Apple ARKit.Focuses directly on Apple‘s ARKit rather than generically on AR dev
圖書(shū)封面Titlebook: Beginning ARKit for iPhone and iPad; Augmented Reality Ap Wallace Wang Book 2018 Wallace Wang 2018 ARKit.Apple.iOS.iPad.iPhone.Augmented Re
影響因子.Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene.?.You’ll start by accessing the camera and teaching your app to track the world around its device. You‘ll then see how to position nodes and create augmented reality shapes and textures. Next you’ll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you’ll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly..ARKit is Apple’s software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device’s camer
Pindex Book 2018
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Wallace WangAR is one of the most popular styles of app in the App Store.Covers all the basics for those new to AR programming or to Apple ARKit.Focuses directly on Apple‘s ARKit rather than generically on AR dev
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https://doi.org/10.1007/978-3-319-73201-5 augmented reality can then accurately place virtual objects on the scene that create the illusion of actually being there. Even if the virtual object is nothing more than a cartoon Pokémon character, augmented reality must overlay that virtual object so the virtual object feels like it’s part of the real world seen through a camera.
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Standard Representation Theory,gmented reality interacts with the real world is through detecting horizontal or vertical planes. When ARKit can detect a flat surface, it can later place a virtual object so that it appears to be resting on that real flat surface, such as a table or floor.
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