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Titlebook: Basics of Virtual Reality; From the Discovery o Armin Grasnick Book 2021 Springer-Verlag GmbH Germany, part of Springer Nature 2021 Virtual

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發(fā)表于 2025-3-21 19:12:22 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Basics of Virtual Reality
期刊簡(jiǎn)稱From the Discovery o
影響因子2023Armin Grasnick
視頻videohttp://file.papertrans.cn/182/181282/181282.mp4
發(fā)行地址Explains the spatial rendering of real scenes using historical and modern elements as examples.Examines various 3D systems and explains them through perspective.Looks at and discusses historical and c
圖書(shū)封面Titlebook: Basics of Virtual Reality; From the Discovery o Armin Grasnick Book 2021 Springer-Verlag GmbH Germany, part of Springer Nature 2021 Virtual
影響因子.Today, the reality we know can be recorded and reproduced true to reality using technical processes. Space and time are recreated virtually as a copy in artificial reality. However, the reproduction of virtual reality is not limited to a mere copy of what exists. A visitor to the virtual space does not have to be content with the pixelated image of the old familiar, but can encounter unreal phenomena in the illusory world that never existed in real life or are even physically impossible. This enables an expansion of the recorded reality and allows the perception of surprisingly new perspectives..A perspective denotes the perception of a fact from a certain point of view and corresponds to the way of looking at things. But a perspective is also the observation of a scene from a viewing position. From different perspectives the illusion of reality arises during the reproduction by observation. This vision is not based on imagination or hallucination, but is the basic function ofvirtual reality.?.This book describes the concepts, systems, and technologies used to create virtual reality from its ancient beginnings to the present, and provides a glimpse into a possible future..This boo
Pindex Book 2021
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書(shū)目名稱Basics of Virtual Reality影響因子(影響力)




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發(fā)表于 2025-3-21 22:42:07 | 只看該作者
Perspective and Stereoscopic Projections,uching things with the eyes. However, the image in the eye occurs without touch. The lens of the eye images objects onto the retina of the eye. Every image is always the projection from a certain viewing position. By changing the position, the perceived perspective also changes. The knowledge of the
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Introduction,nologies have been developed constantly to enhance the illusion of reality, to record and render reality. The creation of a realistic illusion is not a useless gimmick, but is occupying an ever increasing space in daily life. If you want it, you can already create spatial images and display them wit
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Discovery of Perspective,uching things with the eyes. However, the image in the eye occurs without touch. The lens of the eye images objects onto the retina of the eye. Every image is always the projection from a certain viewing position. By changing the position, the perceived perspective also changes. The knowledge of the
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發(fā)表于 2025-3-23 02:35:55 | 只看該作者
Images from Light,ma and the images reproduced were always shots from the past. Seeing at a distance, television, only became possible with the discovery of light-sensitive materials. While the first televisions were still large devices with a small field of view, the practical application of liquid crystals also mad
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Virtual Illusions: The Generation of Spatial Images, only unpleasant thing that remains is the glasses. But there is a remedy for this too. For more than a century, there have been methods for 3D presentation without 3D glasses. What started with integral photography at the beginning of the twentieth century later became autostereoscopy and is now on
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