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Titlebook: Augmented Reality, Virtual Reality, and Computer Graphics; 8th International Co Lucio Tommaso De Paolis,Pasquale Arpaia,Patrick Bo Conferen

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發(fā)表于 2025-3-25 05:52:25 | 只看該作者
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The History of Pineapple Improvement,e development. Both in the commercial and academic fields there is a strong interest in developing new synthesis techniques. The attention of researchers in this field has recently turned to artificial intelligence techniques with the use of neural networks, in particular recurrent neural networks (
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發(fā)表于 2025-3-25 13:33:17 | 只看該作者
Xuehui Huang Ph.D.,Bin Han Ph.D.the COVID-19 pandemic, in which people where obliged to stay at home or, however, with strong limitations. To increase visibility and attraction of the users towards many kinds of services, virtual tours are used in different contexts: mainly tourism, but also universities and schools, real estate a
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發(fā)表于 2025-3-26 02:28:52 | 只看該作者
Genetics and Genomics of Rosaceae interaction concepts comprising physical and virtual objects, the collaboration of different actors within the development process is particularly demanding. In AR development, authoring tools facilitate the modeling of User Interfaces (UI) and special frameworks simplify the implementation of AR-s
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發(fā)表于 2025-3-26 05:45:34 | 只看該作者
Kevin M. Folta,Susan E. Gardiner reality browsers using the ontology of our research. The contribution aims to fill the gap in current semantic augmented reality browsers to allow users to interact dynamically with virtual content through the performance of procedures or sequence of steps in the real environment. These capabilitie
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發(fā)表于 2025-3-26 12:58:27 | 只看該作者
https://doi.org/10.1007/978-3-319-45105-3PU-invasive Augmented Reality (AR) applications. The paper will discuss how to exploit both the available hardware and software resources. Many boards on the market are equipped with CPUs with low computing power together with GPUs for 2D/3D graphics and multimedia. The paper analyses the strengths
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發(fā)表于 2025-3-26 20:10:28 | 只看該作者
Augmented Reality, Virtual Reality, and Computer Graphics978-3-030-87595-4Series ISSN 0302-9743 Series E-ISSN 1611-3349
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